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Rice Video 5.5.1 WIP

riles9262

My dissident is here...
minkster said:
:( i tried 2xsai texturing and in most of the games i get weird red and blue lines surrounding objects....is there anyway to fix it with rices 5.5.0b2 (it seems to happen with direct x not open gl)

try using hq2x or iq2x as theyre supposed to fix that issue.

on a side note, while using hq2x after about 20 minutes of playing, all the textures in the game kind of swapped. doors became textured with the hylan shield while my shield looked like a wood door. navi turned into a blue square and most other textures were changed. when i tried exiting out of fullscreen, the emu crashed. just wondering if this is an hq2x problem or something with the plugin? 5.4.3 does not do this at all.
 

Nighty0

Gentoo n00b
riles9262 said:
try using hq2x or iq2x as theyre supposed to fix that issue.

on a side note, while using hq2x after about 20 minutes of playing, all the textures in the game kind of swapped. doors became textured with the hylan shield while my shield looked like a wood door. navi turned into a blue square and most other textures were changed. when i tried exiting out of fullscreen, the emu crashed. just wondering if this is an hq2x problem or something with the plugin? 5.4.3 does not do this at all.

agree. I have many crashes with lq2x and hq2x....
for example i can't play RR64 with lq2x i had some crashes in Paper Mario too...... you can use 2xSal, is very stable for me.....

another problem i see: if you use any texture enhancement with any enhacement control you got more crashes........
if more ppl can test this and confirm here i will be grateful....


And now about Starcraft (U) [!]:

This game have many problems with Rice's plugin, but is very playable if you force on Normal Blender.
See in screenshot
 
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O

OminaeYu

Guest
Nighty0 said:
56.64 drivers have many bug fixes and is the best for Rice's plugin...... works perfectly for me and many people with nvidia cards
How would a driver upgrade solve my problem after I said that it didn't and that it also created a whole bunch of other problems?

Nighty0 said:
(we discussed in another thread about 56.64, and in mirc channels). 56.64 is a big hit including old gf2mx and riva tnt users........
Hmm I don't remember being a part of that discussion...could it be perhaps that I wasn't there?

Nighty0 said:
stop blaming the author of the plugin and stop to blame your hardware vendors....... NOW i see your problem: is the person between your CHAIR and your KEYBOARD......
Where did it say I blamed Rice for the problems I was having?

Nighty0 said:
i think you can fix this with this commands:

Start > Run...
type cmd , press enter
type now: shutdown -s -t 0, press enter
and see your system shut down!!!!!!!!!!!!!!!
How in the hell would shutting down my system fix this problem? Unless those commands spawn a programmer that reverse engineers the plugin fixes the problem and disappears on startup I don't see how that would work.

Nighty0 said:
noobz....... :p
So I'm a "noob" because I have less post then you do? Well if thats the case then your an asshole!

Please accept the fact that this plugin has some issues with my system and while it may not be that way for other people I would still like to know if there is anything I can do to fix it.
 

hizoka10

New member
why bluring between polygones is always not implemented in v5.5.0b2
In banjoo kazooie, rectangle are really visible and 2xsize or hq2x just make it a little bit less visible (I tested all combiner type).
 
OP
Rice

Rice

Emulator Developer
There is no such a thing of "Polygon blurring". What you want is anti-aliasing, not texture filters. You can try the FSAA settings in the plugin and/or in your video card setting. If you change to the N64 native resolution which the games were programmed for, I guess you won't see such polygon edges.
 

Nighty0

Gentoo n00b
OFFTOPIC

@OminaeYu

i said you're noob because of your acts. not your posts.

ok, ok, you not noob. you're g*y.

if you came here to help, stay, if no, don't **** my patience...
<font size=-3>hahaahhahahahahahahahahahahahhaah</font>

i'm stoped this discussion. i'm out.
 
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gandalf

Member ready to help
One question.
Motion Blur in RR64 (ridge racer) works fine in Rice Video plug-in?.
my sis..............sucks :(
 

wichoxp

wichobot's 2nd. name
Knockout Kings 2000 problems:
* In some scenes (Main Menu, Fighter Selection) the screen height is very high.
* The fighter’s picture before or after fight doesn’t display good.
 

rcgamer

the old guy
megaman 64 works much better now the big squares in the background are gone. here is a pic and settings.
 

ryanraab

New member
Good find for megaman 64 your options work nice. Also for me I have to play in opengl mode for this game to not crash. All my other games I use direct x for. I hope Rice can figure something out. If not it doesn't matter. I'll just switch to opengl when I play this game. I like directx mode better though that's why I rather be able to play in that mode.

Edit: Rice you should have one render engine be it opengl or directx. I would thing it would be easier for you to focus on one thing then two. Plus it will be easier to make one great one instead of having two ok ones. Just a suggestion. You could have a vote on which one is better or you can just pick. That is if you choose to do this.
 
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OP
Rice

Rice

Emulator Developer
ryanraah, thanks for the suggestion. I am more comfortable with DirectX now. In fact, I haven't touched opengl for a few months. The opengl mode is still getting better and better as I am fixing the common problems and adding base feature like hq2x. Both modes are sharing the same base code, it is the beauty of C++ and OOP, as the base is improved, both end products are improved, even without touching it.
 

ryanraab

New member
Tool tips are not working what could be the problem. Do you have to wait a year for the tips to popup. Also before you ask I do have the option checked. lol

Edit: 56.72 is release at nvidia site. Just thought to say. Seeing has Rice has a Nvidia card and the other drivers helped the emu.
 
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khanmeister

Banned
More Dr Mario...

ryanraab said:
Edit: 56.72 is release at nvidia site. Just thought to say. Seeing has Rice has a Nvidia card and the other drivers helped the emu.

Thanks for the tip!

There IS one small problem, and it does effect gameplay in Dr Mario. The background is somehow squished on the right side of the screen, but only in two player. Here's the screenie:

Oh yeah, one more thing... there's still purple edges on stuff.... o_O
 
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ryanraab

New member
I'LL check and see if the same bug happens to my older card. Have you found any other bugs or problems or even fixes with the new drivers?
 

khanmeister

Banned
With the new drivers full screen works. :D That's good enough for me! Course it could be my endless futzing with settings, too... Maybe the semi-pixel shader is appropriate for my fx5200. *sigh* I need a 9700.
 

revl8er

That Damn Good
Here are some of the games I tested out:

Clay Fighter Sculptor's Cut: Works Great
Duke Nukem 64: No Picture
Duke Nukem Zero Hour: Works, use Basic&Write Back Framebuffer
Goldeneye: Works, use Framebuffer Update at first CI change, and deselect normal blender.
Killer Instinct Gold: Works, but some gfx errors and speed problems.
Cruis'n usa: Works Pretty good, slows down a little but full speed most of the time.
Megaman64: Works great
Mystical Ninja: Works Good, slight texture problem with characters.
Nfl Blitz Special Edition: Works Great
Perfect Dark: Getting better
Road Rash64: Works Great
Super Smash Bros: Works, but a little jumpy in speed.
Tony Hawks Pro Skater: Freezes before you can play.
Pokemon Stadium1 & 2: Big Graphics errors.
Cruisn' the world: Works great
Mario Kart: Works great

I will test out some more games later. I got these results using the default settings unless stated otherwise on a geforce fx5900.
 

rcgamer

the old guy
Mystic Gohan said:
Here are some of the games I tested out:

Clay Fighter Sculptor's Cut: Works Great
Duke Nukem 64: No Picture
Duke Nukem Zero Hour: Works, use Basic&Write Back Framebuffer
Goldeneye: Works, use Framebuffer Update at first CI change, and deselect normal blender.
Killer Instinct Gold: Works, but some gfx errors and speed problems.
Cruis'n usa: Works Pretty good, slows down a little but full speed most of the time.
Megaman64: Works great
Mystical Ninja: Works Good, slight texture problem with characters.
Nfl Blitz Special Edition: Works Great
Perfect Dark: Getting better
Road Rash64: Works Great
Super Smash Bros: Works, but a little jumpy in speed.
Tony Hawks Pro Skater: Freezes before you can play.
Pokemon Stadium1 & 2: Big Graphics errors.
Cruisn' the world: Works great
Mario Kart: Works great

I will test out some more games later. I got these results using the default settings unless stated otherwise on a geforce fx5900.

do you mean that these are your results with the new drivers???? because pokemon stadium works great as far as the plugin is concerned.
 

rcgamer

the old guy
the new drivers must have broken something.
edit- even after i uninstalled the drivers and installed the 55.64 drivers everything seems broken now as far as framebuffer go's. mario tennis replay screen isnt working either. banjo kazooie is all screwed up too. I even tried the uninstall that was posted for rices video and it still wont work now.
 
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sjyune104

New member
To Rice

Before (Rice Daedlus) version 5.10 without Limit Speed or Counter Factor option ,All the games (speed) are perfectly synced (smooth scrolling) with Monitor's refresh rate (60fps/60Hz) in the full screen mode with Buffer Copy or Flip ON...but now I have to enable Limit Speed to keep up the speed that cause jerky movement...
what was the change in ver 5.10 ?......I think internal frame rate was changed from 30 fps to 60 fps... that was the perfect speed adjustment method !!....
could you please bring back that force 60fps or add options like synced with monitor's refresh rate ?

Thank you very much ......Your plugin is the best I ever used !!!!
 

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