Guillaumemq
New member
Hi,
Ill explain you the best way i can, i my '' not bad '' english what my problem.
Im trying to play The Legend Of Zelda : Ocarina Of Time N64 on project 64 V.2.1 with community retexture project V6. Using windows 8.
I downloaded Djipi Cellshaded version and it's worked fine. But when i'm trying to load V6 it's going bad.
I Created cache folder in different folder...tried in plugin, plugins 1.6, in texture folder... finally it's was working in that last one. (p64 folder/textures/cache.)
Im using last Glide64, well that part is easy to configure, tried different combinaison too, crc on/off, compress on/off... well nothing can ****ing run it rigth. When im loading the pack, it load, give me a alloca memory issue, restart, working but i dont have all the texture.
Im using another version of p64, V1.7, with mudlord's rice video 6.1.4, other plugins that i didnt configure, with an old pack of texture( i downloaded a torrent all set up ). That **** is working, all texture are there, Problem is : I can't use the emulator anymore, can't pause, can't do a screenshot, can't comeback from fullscren, it's lagging, seem to have major issues in graphic and had to do alt-F4 to close it. Well hate this crap. I wont care if it's just the graphic issue(already ****ing nice), problem is really about project 64 that just froze.
I downloaded a version with 17 parts, unziped it in cache folder. Image is perfect but i can't play more than 15 second before project64 close down. That one seem huge with 725mb loading before, other pack seem to be aroung 400mb.
I dont know what to do anymore...
Help me
Ill explain you the best way i can, i my '' not bad '' english what my problem.
Im trying to play The Legend Of Zelda : Ocarina Of Time N64 on project 64 V.2.1 with community retexture project V6. Using windows 8.
I downloaded Djipi Cellshaded version and it's worked fine. But when i'm trying to load V6 it's going bad.
I Created cache folder in different folder...tried in plugin, plugins 1.6, in texture folder... finally it's was working in that last one. (p64 folder/textures/cache.)
Im using last Glide64, well that part is easy to configure, tried different combinaison too, crc on/off, compress on/off... well nothing can ****ing run it rigth. When im loading the pack, it load, give me a alloca memory issue, restart, working but i dont have all the texture.
Im using another version of p64, V1.7, with mudlord's rice video 6.1.4, other plugins that i didnt configure, with an old pack of texture( i downloaded a torrent all set up ). That **** is working, all texture are there, Problem is : I can't use the emulator anymore, can't pause, can't do a screenshot, can't comeback from fullscren, it's lagging, seem to have major issues in graphic and had to do alt-F4 to close it. Well hate this crap. I wont care if it's just the graphic issue(already ****ing nice), problem is really about project 64 that just froze.
I downloaded a version with 17 parts, unziped it in cache folder. Image is perfect but i can't play more than 15 second before project64 close down. That one seem huge with 725mb loading before, other pack seem to be aroung 400mb.
I dont know what to do anymore...
Help me