It´s me again
I ran Resident Evil 2 and had the following results:
1.) 1964; Glide64 v0.3; Auzimer´s Audio v0.30 (Old Driver):
It failed to detect uCode

Hopefully will be fixed in later versions.
2.) 1964; Jabo´s D3D6 1.5; Auzimer´s Audio v0.30 (Old Driver):
It ran the game (YIPPIE!) after it showed some errors, which were easy to bypass, so it´s no prob (although I checked in the RSP to bypass errors, strange...), but with issues: no MPEG playback (black screen instead of intro). Some menus had messed up text. In game graphics had this low res sprites, which may also be due to the fact that Voodoo cards usually have some lower image quality than newer boards. Polygons used to flicker occasionally and dissappeared during scene switching. However, all those graphics issues may be due to the fact that Voodoo boards usually have issues on Jabo´s D3D6/7 1.X, since it´s optimized for GeForce/ATI Radeon-like Direct3D cards. I had no sound at all, although the plugin was activated, but due to my low CPU, I did not really have the goal to emulate sound. However, when chosing no sound plugin, the game loaded, but all I saw was a black screen.
Jabo´s D3D7 1.4 plugin failed to load the game at all...
3.) 1964; Unofficial DaedalusD3D8 0.08 Rel.2; Auzimer´s Audio v0.30 (Old Driver):
It ran the game, but all I could see was a black screen, even after trying to press several buttons...
I did not fancy to try out Project64, since it´s running very slow on my PC and is said to have major issues with RE2. Other emus don´t support it as far as I know.
Funny is, that with all the issues it still looks better than this pathetic PC conversion, shame on CAPCOM
