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Real shaders are here. Cel & Bloom

Andreas233223

New member
I tested it with F-Zero X, it works quite well, only some graphic glitches and lags in high resolutions.
Please make a Motion Blur Shader for F-Zero.
 

V3piru

New member
Yea, I liked it very bloomy because these games have too much polygons visible ;) I love bloom anyway :D
I play the games in 1280x1024 resolution, so the effect is not too blurry.

But tweaking is very simple :
The shader givers 2 "Colors" to the final image : "Color" is the original image, "Color2" is the bloomy one.
At the line "return saturate((Color*0.6) + (Color2*1.8) - (Color*Color2));" you have 0.6 original and 1.8 bloomed.
0.6 and 1.6 is not bad, and a bit less bloomy, but if you want it really less blurry,0.8 and 1.4 is quite well, or even 1.0 and 1.2.

I don't know how to make a motion blur, but i think Mudlord released a cool one :)
 

cerebus5

New member
um I'm not sure how to edit the values of the files. Do I need a C++ editor for that? Sorry...not really much of a techie.
 

cerebus5

New member
Also I'm wondering if it's possible for the shader to work with glide64? I can't seem to get it to work but I guess it should be possible right?
 

mudlord

Banned
No,

Shaders with my patch are not compatible with Glide64. Rice Video uses Direct3D9, Glide64's wrapper uses OpenGL 1.5.
 

cerebus5

New member
I see, it helps if you're turning the bloom up higher to also turn the color level up higher. Otherwise it looks dull. It makes some games quite choppy but works extremely well in Zelda, Majora's Mask, Sin and Punishment, Paper Mario, some others. Wonder how it looks with jet force gemini.




mudlord do you know where this motion blur is at all? I'd like to try it out as well if it exists. Great work, really!
 
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mudlord

Banned
There is a blur shader in the pack.

In the next pack, there will be some resampling shaders.
These shaders do,
* Cubic
* Quadratic
* Lancosz2

scaling. Thanks to DOLLZ for writing those for me. They work with BSNES well, but I bet someone can hack them to work with Rice Video.
 

Beta Link

New member
Nice work on thse! The only ones I don't particularly like are the 2 toon shaders (normal and 'no outlines')... The normal one is just horrible. The 'No Outlines' one is much better, but it seems to use a very disgusting color set. Like someone threw a screenshot into photoshop and reduced it to 16 colors... Maybe it's just my graphics card. Am I doing something wrong? Could someone please confirm that it isn't a problem on my end?

Edit: Wait, I've got a picture to show what I'm talking about...
OoT_Toon_No_Outline.png


See all that grey, purple, red, and yellow it's using in place of their proper colors?
 
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cerebus5

New member
Yep that's what it looks like. But I think it's just a WIP to show what could potentially be done with those sorts of filters. It isn't meant to be played like that yet. The best filter for playing with is the latest bloom effect, and you can tweak it to your satisfaction.
 

IBBIAZ

New member
I'm having some issues installing this, but I am seeming to have problems where everyone else is not. I can't seem to patch RV.DLL with either of the two patchers I've used (the one in the last link had a different skin than the package on mudlord's site). I hit the patch button, and it asks me to select a file (something to note, maybe, is the fast that when you choose files, it's automatically searching for *.exe files, until you change it to *.*). Anyway, I select RiceVideo6.1.3DX9.dll, and hit ok, and every time, I get the same error message:

Cannotpatch.jpg


I do not have any emulators running. All I had open at that point was explorer and the patcher. Aaaand, the log in the patcher:

Nothingpatched.jpg


Can't figure this out for the life of me. I've renamed RV.DLL to RV.EXE and hoped I could patch it, but got the same error message. The only thing that I WAS able to patch was the RiceVideoInstaller.exe, but I tried installing it again after it was patched, and it seemed no different than a normal RV installation.

I'm so confused.
 

IBBIAZ

New member
An I figured it out, feeling like a total idiot. Turns out I need to run the patcher as an admin. Fuck you, Vista. You and your antics.
 

VinnyC

New member
Are there any non-broken links to the shaders file? The latest post of it requires a username / password on another forum. Halp halp!

Glad to see this thread isn't dead though! =]
 
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VinnyC

New member
I have installed Project64, I have installed RiceVideo using RiceVideoSetup.exe by pointing it to the Project64.exe directory, I have patched the RiceVideo.DLL (even though the readme says RV.DLL) using patch.exe, I have moved the d4rk.dll into the emulator directory (the project64.exe directory) after patching the file, I have placed one of the shader.fx files into the same directory as the d4rk.dll file (also tried renaming it to fakehdr.fx), I have selected RiceVideo 6.1.3 DX9 as my graphics plugin, I have set PJ64 to run in DirectX using Pixel Shader, and I still can't get this to work.

Oh, and just for the sake of it:
Project64 1.6
Windows XP 32bit w/ SP3
ForceWare 180.42 Beta (Don't say this is the culprit, I have been trying for months with various other versions)
DirectX August08 update
GeForce GTX260 Core 216

What am I possibly missing??

What button is it supposed to be that turns it on and off? Is there a way to change it? Can anyone make this work consistently yet?
 
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