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rdb wip

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Smiff

Smiff

Emutalk Member
OK under "Unsupported" I have:

All-Star Baseball 2001
Banjo-Tooie
Densha de Go!
Doraemon 2
Doraemon 3
Indiana Jones
NBA Courtside 2
NBA Showtime
NFL Quarterback Club 98
NFL Quarterback Club 99
Pocket Monsters Stadium
Star Wars Episode 1 - Battle for Naboo
Stunt Racer 64
Taz Express

That's it. Some of those obviously won't work, like BT.

Anyone got any comments on that? Anyone got any of those games to show any graphics or sound? Anyone found any combination of plugins or settings that show any graphics or sound in any of those? speak up!
 

maximusXP

New member
OKay nothing new , i try all with all games, maybe something skip, but nothing work. Only Indiana when unchecked all in RSP - interpreter, and Audio Plugin Sync unchecked in full screen show some lines, and somethimes show any pixels, but nothing important. That´s is all, i have to sleep:hrm:
 

MorpheusEternal

New member
The newer rdb's

just out of interest, is there a way to tell what version of this file I'm using (other then seeing it on the zip name of course)... inside pj64?

Oh dear, EdgeBlade answered my question accidently... it IS just a text file!!!, duuuuuh with the version inside it.... sorry guys....blame it on a newbie to the forum (hehehe).
 
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ContraCelsum

New member
Donkey Kong 64 (U) [!] addendum

Setting CF = 4 you will be able to see the WHOLE intro of the game !!

I added some screenshots.
 
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Smiff

Smiff

Emutalk Member
So, if anyone can come up with a list of points in the game that need CF4+, that would really help (states to go with them would be good).
 

Licius

New member
Just a quick note regarding Super Mario 64 (J), I think they never recorded Peach's speech in the first place. I think that NOA just decided to record that in the English version. Reason being, I crossed checked all of this using the original as well as the Shindou (Rumble pack) edition, and I also used 1964 to check both of them, and none of them played any speech.
 
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Ogy

3Dfx Fanatic.
Licius said:
Just a quick note regarding Super Mario 64 (J), I think they never recorded Peach's speech in the first place. I think that NOA just decided to record that in the English version. Reason being, I crossed checked all of this using the original as well as the Shindou (Rumble pack) edition, and I also used 1964 to check both of them, and none of them played any speech.


if there's somthing you need to check w/ a rel N64 i'll be happy to help,but i have no idea what you're talking about.. so please explain... what game? what ver? what scene?
 

Licius

New member
Ogy said:



if there's somthing you need to check w/ a rel N64 i'll be happy to help,but i have no idea what you're talking about.. so please explain... what game? what ver? what scene?

If you've played Super Mario 64, ROM or on the real N64, you'll notice that Peach actually talks in the intro scene. In the Japanese version however there is no speech at all. I'm pretty sure that's just how it is, rather than an emulation bug...but I don't have the real Japanese version of it so I can't be 100% sure.
 

B*A*G*G

Emutalk Member... sorta
Licius said:
Just a quick note regarding Super Mario 64 (J), I think they never recorded Peach's speech in the first place. I think that NOA just decided to record that in the English version. Reason being, I crossed checked all of this using the original as well as the Shindou (Rumble pack) edition, and I also used 1964 to check both of them, and none of them played any speech.
acually Super Mario 64 Shindou edition (J) has recorded speech at the first start of the game when peach reads her Dear Mario letter. (its in English too).
as far as i know the original (J) version should as well but i was only able to test it on the rumble edition.
so you are very wrong dude. you better check your roms.
 

B*A*G*G

Emutalk Member... sorta
speaking of Mario64,
whats wrong with the sound in the Shindou Edition (J)?
it dosent sound near as chrisp as it does in the (U) version.
the sound is softer and not as loud in the highs.
(i also confirmed it with my EQ lead).
can anyone test this out on a real n64 system?
 

ContraCelsum

New member
About Donkey Kong

Smiff, here is a small list of points that need CF = 4.

1) The intro of the game

2) Donkey's barrel game in "Jungle Japes" level (with CF = 3 the barrels haven't enough range; with CF = 6 they are set to their maximum)

3) Donkey's attemp to free the Llama (uhm, it sounds familiar..) playing the barrel game in "Angry Aztec" level (with CF = 3 Donkey cannot even reach the first barrel).

4) Tiny's entrance to this temple (I added a screenshot) in "Angry Aztec" level (only a few times).

I'll add more points to the list as I find them proceeding in the game.
About the states you need... I'm sorry Smiff, but, as long as I have problems with my S-L-O-W connection, I won't be able to upload any of them.
 

jaffa_sinas

New member
hey ContraCelsum: i can confirm those things.. although i had some problems with the jungle japes barrel game; i can't pass the 3rd one.. maybe i must use another plugin with my controller.. but the rest is the same.. i've tested them all and yes cf=4 works at these points.
 

pj64er

PJ64 Lubba
i dunno if anyone mentioned this before (i read the whoooooole thread though), but Ogy found a way to get Gauntlet Legends to work.

check out this thread.
 
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Smiff

Smiff

Emutalk Member
so you're saying theres some point in the game that needs CF6? shit? BTW CF5 doesnt work does it hehe
 

Ogy

3Dfx Fanatic.
ARRRGGHH!!

ever since i tried to make my CD64 256Bit to be 512Bit it started to crumble.

and when i tried it today it Didn't work:(
BUT i didn't give up and after several hours of fighting with the damn thing i kinda fixed it (i'm very stubborn when i want to)

anyway, my results: (about the peech speech:))

Super Mario 64 (U): Yes
Super Mario 64 Shindou Edition (J) : Yes
Super Mario 64 (J): NO


i dunno if anyone mentioned this before (i read the whoooooole thread though), but Ogy found a way to get Gauntlet Legends to work.


well it is a walkaround and not a fix so it isn't really worth doing anything about(what do you expect smiff to do? write all the workaround in the notes?:D)
 
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