depth enable and z targeting
I haven't found this mentioned in the help file or forum or rdb: turning on force depth enable while using internal transforms with either the dx6 or dx7 1.4 video plugin kills the z targeting icon/target/highlighter thing in Ocarina of Time and Majora's Mask. Anyone else notice this?
I haven't found this mentioned in the help file or forum or rdb: turning on force depth enable while using internal transforms with either the dx6 or dx7 1.4 video plugin kills the z targeting icon/target/highlighter thing in Ocarina of Time and Majora's Mask. Anyone else notice this?