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rdb wip

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Ogy

3Dfx Fanatic.
here's a movie w/ QuakeII i had to limit it in size and in quality because of the size limit, i hope you can see it's not flickering.
maybe it's a driver problem because some people said they do not get flickering in some games that's supposed to have some.

BTW golden nugget 64 fails even on interpreter 4 me after a while, and mario64 - normal blending is probably just my knackered system
 

Ogy

3Dfx Fanatic.
Smiff said:


Ogy, Ogy Ogy Ogy

J&Z just got on with dev on their machines, I was worrying about others.. we couldnt say anything about V4/5 since none of us had one or cared enough (no offense, its just not very important how well it works on a card made by a company that no longer exists and not many people have or will buy).

ok, i understand. i will not argue.


second point, i disagree that it looks better than either a Radeon or a GeForce.. what are you trying to show in that pic?

that the walls are visible... :blush: umm.. aren't they?:blush: am i making an arse out of myself again?
 
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Smiff

Smiff

Emutalk Member
OK RDB #103, again not much changed, still needing a lot of time+info to finish. wouldn't bother posting about this flow, ive got lots more updates to go and it will only bore people..
 
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Smiff

Smiff

Emutalk Member
Ogy said:


that the walls are visible... :blush: umm.. aren't they?:blush: am i making an arse out of myself again?

Ogy sorry but (/me scratches head) in that pic you posted the walls are all black (!). they should not be black AFAIK.
 

Reznor007

New member
Umm...Smiff, I can see a texture on the left and right walls. Turn up your monitors brightness or something to check.
 

Ogy

3Dfx Fanatic.
Reznor007 said:
Umm...Smiff, I can see a texture on the left and right walls. Turn up your monitors brightness or something to check.


thank god, i really thought i was loosing my mind.

can you try it with PJ64+normal blending Reznor007?

BTW: golden nugget doesn't crash anymore, it was probably my sys working overtime.
 
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Olax

New member
J League Live (J) is listed as uncertain

Works in interpreter mode with either 3d6 1.2/1.4.

Due to the dog slow speed probably recommend running the game in 1.3. Seems to be reading a lot of controller as well, takes ages to move arounf.

If you run the game with recompiler then the camera jumps around like crazy, suspect it is a PJ64 issue as it seems to run okay in 1964

olax
 
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Smiff

Smiff

Emutalk Member
Reznor007 said:
Umm...Smiff, I can see a texture on the left and right walls. Turn up your monitors brightness or something to check.

ah.. Sony guys who serviced my monitor left it adjusted all weird... but its very dark, and enabling Normal-Blending also makes the walls transparent, hmm
 
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Smiff

Smiff

Emutalk Member
Olax said:
J League Live (J) is listed as uncertain

Works in interpreter mode with either 3d6 1.2/1.4.

Due to the dog slow speed probably recommend running the game in 1.3. Seems to be reading a lot of controller as well, takes ages to move arounf.

If you run the game with recompiler then the camera jumps around like crazy, suspect it is a PJ64 issue as it seems to run okay in 1964

olax

sorry olax i dont see a game matching that name, any ideas?
 

PcVII

New member
\Extreme G has graphics issues that i think maybe you should recommencd the use of jabo's 1.3 instead of 1.4 because alot of stuff is always flashing on the screen in jabo's 1.4 durring the race sometimes you run into a wall thinking your going down the road
 

mat100

New member
Just a thing for the user of the translated version of Diddy Kong Racing :


[D5295672-9CB57015-C:45]
Good Name=Diddy Kong Racing (U) (V1.0) [!]
Internal Name=Diddy Kong Racing
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=None
Reg Cache=Yes
Use TLB=Yes
Use Large Buffer=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
//Resolution Width=319
//Resolution Height=239
Geometry Pipeline=Internal
Status=Compatible
 
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Smiff

Smiff

Emutalk Member
mat100 said:
Just a thing for the user of the translated version of Diddy Kong Racing :


[D5295672-9CB57015-C:45]
Good Name=Diddy Kong Racing (U) (V1.0) [!]
Internal Name=Diddy Kong Racing
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=None
Reg Cache=Yes
Use TLB=Yes
Use Large Buffer=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
//Resolution Width=319
//Resolution Height=239
Geometry Pipeline=Internal
Status=Compatible

ok mat if you're going to do that (which is fine) you should change the Good Name field - that of course isn't the right good name for that ROM (if it even has a good name?), this is important so you don't confuse people. for example, the CRC for that ROM (Diddy Kong Racing (U) (V1.0) [!]) is 53D440E7-7519B011-C:45
 

Olax

New member
Hi Smiff,

Checked out the rom with good n64 it says it is good

& the scan is

741721f4 16c63936 J. League Live 64 (J) (L-08388608)

Terrible football game but for completeness.......

Piccy attached.

All the best


olax
 
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Smiff

Smiff

Emutalk Member
Olax said:
Hi Smiff,

Checked out the rom with good n64 it says it is good

& the scan is

741721f4 16c63936 J. League Live 64 (J) (L-08388608)

Terrible football game but for completeness.......

Piccy attached.

All the best


olax


ah olax.. its not verified good.. i hadnt even heard of it, cos i use a filter on [!] and [a]... maybe i should include them, not sure :/
 
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Smiff

Smiff

Emutalk Member
currently on my need to check list are these:

need to check in particular (any & all help appreciated!)
Aidyn Chronicles ... can smooth?
Castlevania 1/2 smcm?
DD64 can smooth?
DKR AA causes hangs/crashes on track select?
DK64 barrel mini game? gfx AV on minecart level? lots of problems
F1 World Grand Prix /track?
Fushigi no Dungeon seems ok now, needs testing
Goldeneye multiplayer control problem?
Harvest Moon CF1 for better text scroll speed?
ISS2000 hangs/AV? RC? SMCM? shadows
Rampage2 CF?
GT64 video starts? worked in 1.3?
Mario Kart 64 (J) missing some parts of music?
Nagano winter olympics worked in 1.3? or not?
Nightmare Creatures 1.3? 1.3 video?
NFL Blitz (series) -yard lines?
NHL Blades of steel SMCM/TLB
Perfect Dark wireframe is workaround for lens effects?
Pokemon stadium2 text problems?
Sin & punishment smcm?
South park chefs luv shack graphics ok?
Turok RW FPS spin once /?
Robotech crystal dreams core ok?
Smash bros. infinite loop after beat extra character? SPDMAREAD reset PAL? intro crashes?
South Park chef's love shack missing graphics? or not? missing control?
Stunt Racer 64 used to work?
Super Mario 64 (J) [!] missing peach speech?
Super Robot Spirits (got some gfx once)
Super Robot Taisen status? PI_DMA_Write Not in Memory?
Re-Volt stable?
Thps1 needs 1.3 video?!?
Top Gear Rally needs audio plugin?
Wave Race 64 (E) jerky fullscreen?
Wetrix CF1? 2?
wcw nitro uCode detect 6?
wcw vs Nwo graphics?
world driver champ 8MB, uCode?
WWF No Mercy SMCM better 1.3?
Yousuke Ide's Mahjong School ok?
Zool stable?
ZeldaMM missing cutscene? (ocarina from skull kid)

help with those points appreciated greatly
 

Remote

Active member
Moderator
F1 World Grand Prix /track?

Australia, missing track textures, could be others but this is the only one that really stands out. Also when you turn there is a blur effect. This also applies to F1 World Grand Prix II.
 

Eddy

I Run This
Just a question, is the mario kart 4 viewport sizes fixed? the first two top viewports are a bit cut off, i know its the resolution
 
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