Anchel said:
Rare is for me one of the greatest videogame companies ever.
Games like Perfect Dark, Banjo-Kazooie/Tooie, Conker's BDF, Donkey Kong 64, Donkey Kong Country 1/2/3, Diddy Kong Racing, and more have been my favourites all along.
Perfect Dark - multiplayer-biased otherwise fairly low grade copy of Goldeneye. A pointless, ever more jerky `hi res` mode. Aliens... *yawn*. Skedar King? Been there, done that. Actually pretty much the only thing single-player PD had that kept things going were the hoverbike and guard reactions - and the psychosis gun for a while I suppose. The levels stank of blandness after a few plays. The cheats were either pointless or just uninspired. Goldeneye was great; this was a cash-in.
BK was like a Mario64 clone of the kind usually stuck on the PS, right down to the triple jump and button-bashing, central hub. And the less said about the few horrendous (and pretty easy to find) bugs in the game that sneaked through the better. It was predictable, easy and soulless.
With BT Rare made players wait a few years to see how the secret areas would be opened up... then let them down terribly. As the first game was like a PS clone, this was like a PS sequel.
Conker was funny, but had some needlessly frustrating sections thrown in very obviously just to extend percieved play time. The less said about multiplayer, the better.
Donkey Kong 64? Never played. Any game that asks me to shell out a stupid price for an add-on I already own is in trouble though... DKC 1 was good (and indeed had some superb music), but Earthworm Jim was better. DKC2/3 were more of the same. DKR was bland, with some of the worst character design sins ever commited in the history of gaming, though had a few redeeming points in its structure and longevity.
Jet Force Gemini however was great. At least, for a while anyway it was. Some lovely graphics, a refreshingly straight structure, a reasonable challenge... then it all went horribly wrong and introduced `backtracking` over areas previously left finished.
The problem with Rare? They can do games, they can`t do characters. Goldeneye - James Bond, great and well-known character with a history, plus a good row of known supporting characters and realism. Perfect Dark - Joanna Dark, who as far as I could tell had no real story behind her, and a plot so obvious and uninspiring they could only make it more dull by filling it with non-entities like... er, what was the Datadyne boss called again? And... that guy who was an alien! Yeah... him. Rare characters are lifeless and uninspired, generally. They should`ve put Wil Overton in charge of character design instead. Nintendo characters have personality, created by an artist who has managed to give them what most games are missing these days. Something Sega seem to have figured out how to do on occasion too.
As for the DK-removal, that was more down to copyright and other internal issues and since Rare can`t do characters to save themselves... well, it`ll be interesting to see where they go from here.