I recently decided to delve into the whole high-res textures thing, so I'm very much a n00b with this. I'm running the latest version of Project64 (2.0) and the final version of Glide64. I've managed to get some of the textures to load, but only for games where the textures are condensed into one or two DAT files (Zelda 64 is the one that works because it's 2 DAT files that I've put in the cache folder). The ones that don't work, are the textures that are basically dozens of PNG files located within subfolders labeled after areas of the game (Big Boo's Haunt, etc.). It appears as if it's reading the textures from these folders when loading the game, but nothing happens- the game loads without the high resolution textures, but gives me no error message.
my DAT files are located here: \Plugin\GFX\cache
my PNG textures are located here: \Plugin\GFX\highres_textures\[GAME NAME]
I've double checked to make sure that [GAME NAME] is named exactly what the actual rom is named, but to no avail. Any help would be greatly appreciated. Thanks in advance.
my DAT files are located here: \Plugin\GFX\cache
my PNG textures are located here: \Plugin\GFX\highres_textures\[GAME NAME]
I've double checked to make sure that [GAME NAME] is named exactly what the actual rom is named, but to no avail. Any help would be greatly appreciated. Thanks in advance.