ScottJC said:I've been doing more bug squashing,
Star Wars Shadows of the Empire:
With Jabo's Direct3d 1.6
[Flicker Fix] Go to Options... Graphics Plugins, Uncheck Hide advanced options if nessicary (then close and reopen this dialog), then go to the third tab, change Direct3D Clear mode to "only per frame"!
[Speed Fix] Change to CF2, the game will run more like it should.
im pretty sure this was already noted in 1.5....? good call on the rayman fix.
ive got a few fixes to add. not sure if they have been mentioned b4.
re-volt - use rices 6.1.1 debug plugin. (this game randomly crashes with every other plugin i tried) isnt fullspeed though.
san francisco rush - for car select screen use direct3d clear mode at ONLY PER FRAME.(turn back off once in game)
sin and punishment - use rice 5.6.0. use basic frame buffer and basic
render to texture. (this fixes cutscenes and motion blur parts)
wipeout 64 - use direct3d transformation pipeline. (fixes draw distance and background errors)
Doom64 - this might not be the emulator, but i cant tell. but i had to set the brightness to 190% just to be able to see what i was doing, even after adjusting the ingame brightness.
ive also noticed that disabling audio sync helps some games. also if its on, some games wont even work at all. excitebike, top gear rally2, rush 2049, armorines, scars, etc. anyway, if anyone can find any way to fix the glitch that causes the wale in pilotwings to be a big square, that would rock, as it makes the mission near impossible to get a perfect on... heh. thats like my only dissapointment with 1.6. anyway, hope those couple of fixes helped a few people.
later
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