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Project64 1.6 Released!

mix

New member
um i have a problem when i play a game i get major flickering but the thing is ten min. before it was just fine so what's the solution?

EDIT:i fixed it
 

rickmetroid

Space Monster
I have tested the emulator with so many games somethings has been corrected my analyse give the mark of 4.9 works almost perfect thanks project 64 team for this fantastic emulator now it is the best emulator for Nintendo 64.thanks thanks Zilmar,Jabo and the Project 64 Team..
 

ggab

Emutalk Member
DK64 bug, in the first level:
Streched texture: only noticible in PJ64 1.6 (with Jabo 1.6 too) ( :( because DK64 has perfect timings and speed...)
 

Trotterwatch

Active member
olivieryuyu said:
anyway glide64 have perfect logo ....

Yay, it isn't a competition. Why has everything you've posted about this been negative on this forum, and mostly all positive on the other one?

Anyways you are right.
 
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Riony

New member
Wowwwww...great !!!

The Jabo's plugin didn't work with my Mobility Radeon 9200 card, but ow it works perfectly
 

RJARRRPCGP

The Rocking PC Wiz
Trotterwatch said:
I'll test Goldeneye now to see if anything is up here. The old plugins achieved the sky effect by way of a hack btw, which is why it isn't present in the newer versions.

Just a quick test of Goldeneye I noticed no issues. The problem could just be drivers, I notice Nvidia drivers are usually quite sensitive and will cause issues now and then. If the legacy combiner fixes it then it's no major deal :)

Actually, because the sky in the first level is black with 1.4 and 1.5 with my Radeon 9000 Pro, (Basically a modified 8500 that requires higher clocks than an 8500 for the same 3D performance) *probably* is still going to be the same with my Radeon 9000 Pro video card, which I still have.

In many 3D rendering situations, the GeForce 4 Ti 4200 64 MB version will whoop it.

Rice got the ball rolling with version 5.5.0 and later versions of his GFX plugin.

And I dunno why Jabo didn't leave that same code in the later versions, because I can't recall that code slowing down Goldeneye 007. The slowness in Goldeneye 007 is usually related to core issues.
 

Trotterwatch

Active member
Actually, because the sky in the first level is black with 1.4 and 1.5 with my Radeon 9000 Pro, (Basically a modified 8500 that requires higher clocks than an 8500 for the same 3D performance) *probably* is still going to be the same with my Radeon 9000 Pro video card, which I still have.

Erm, I said the older version did it via way of a hack that had been removed. So of course it's going to be the same for all cards. It'll be black for all cards.

My drivers comment was in direct relation to you mentioning things flickering etc Not to do with the sky.

In many 3D rendering situations, the GeForce 4 Ti 4200 64 MB version will whoop it.

But not the Radeon 8500 which is pretty level in most things and actually supports a superior pixel shader version (hence HL2 looks better on it).
 

olivieryuyu

New member
Trotterwatch said:
Yay, it isn't a competition. Why has everything you've posted about this been negative on this forum, and mostly all positive on the other one?

Anyways you are right.

hmm yeah you're right ... sorry :)

i'm mostly impressed by Jabo gfx plugin

here what i noticed that is amazing about it:

- CBFD lights !!!!!
- Power Puff the Chemical Brothers blender issue fixed
- Vigilante 8 menu is nearly fixed
- Pocket Monster Stadium menu
- Power League Baseball 64 is fixed
- Star wars Racer expansion pack supported
- Battle Zone support (set expansion pack off)
- KI menu support

PJ 1.6 is very good for some games (Hydro Thunder for example) but on other hand some games are broken and it's important to report them i think. (no ?)

So many thanks to PJ64 team !!!
 

Trotterwatch

Active member
It is important to report bugs, absoloutely. Indeed it's very much appreciated, it's just I noticed how negative you were being on this forum (compared to the other one, which was much the opposite :p)

So yeah the more bugs posted the better, and if you can mention a plugin that does the thing properly, then mention it :D No plugin is perfect.
 

RJARRRPCGP

The Rocking PC Wiz
ScottJC said:
yeah, you're right... ok then set the in-game settings to "hi-res" under video... this isn't a plugin or an emu thing... its an actual game option... that works equally well.

perfect dark is too slow with PJ64 on my current system, i set the CF to 3 and it helps but it made the gameplay jerky, dunno if it buggers timing or not :p

I dunno why, except for maybe the core settings, because Perfect Dark was fast for me even with only an Athlon T-bird at 1.3 ghz. At least with 1.5, apart from the pausing problem.

With an Athlon, 1.6 ghz is usually enough with all Nintendo 64 games except for Goldeneye 007, IMO.

Also, I hope the core didn't get broken like with Project64 1.3, back in September, 2001.

The ball accidently got dropped with version 1.3. Many games were majorly slow. What an embarrassment. Remembered being required to go back to 1.2, which did get the ball rolling, back in July, 2001, because Snowboard Kids 1 (one of my favorite games) was finally playable in single player mode! I remembered the times of Project64 being the new Nintendo 64 emulator on the block. I saw Project64 debut back in May, 2001 and was wondering if that was just another Nintendo 64 emulator that was crappy.

To my surprise it was better than expected. Was the only emulator that had better GFX with Goldeneye 007 than UltraHLE!!!!
 
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Trotterwatch

Active member
1.6 does seem to be slightly harder on the system for PD, runs mostly fullspeed here without tweaking, though it can occassionally dip in framerate. I wouldn't have imagined it would have been a problem with a system like your's though Scott.
 

Clements

Active member
Moderator
The sky is not black for me with Jabo's 1.5.x, but blue. Still not correct though.

It's black for me in Jabo's D3D8 1.6.

#1: Jabo's D3D6 1.5.x
#2: Jabo's D3D8 1.6
 

RJARRRPCGP

The Rocking PC Wiz
Trotterwatch said:
1.6 does seem to be slightly harder on the system for PD, runs mostly fullspeed here without tweaking, though it can occassionally dip in framerate. I wouldn't have imagined it would have been a problem with a system like your's though Scott.

All I can think of is that Perfect Dark is slowing down, because of the GFX plugin. Core wise, 2.0 ghz is more than fast enough with Perfect Dark.

Perfect Dark probably is still video intensive however. Probably more than Goldeneye 007, because Goldeneye 007 still used an older rendering method for the character models. Notice how the polygons arn't rounded and thus look like a hexagon on the hands of the character models. However, Goldeneye 007 seems to suck up the processor. IMO, with Goldeneye 007, even with an Athlon, you will want at least 2.2 ghz!!!
 

Trotterwatch

Active member
Reznor007 said:
Depends on your goals. Are you trying to accurately emulate the system, or just play the games? ;)

Perfect emulation, but just not trying to be too anal. The problem has been acknowledged. Anyways, I can't be doing with argueing about that.... so yeah you are right. End.

However, Goldeneye 007 seems to suck up the processor. IMO, with Goldeneye 007, even with an Athlon, you will want at least 2.2 ghz!!!

See you know I've never agreed with you on that. I've always gotten good FPS in Goldeneye on this P4 2ghz, 60/60 if it drops, it drops rarely. PD however is slightly more unforgiving.

Any ideas on a good stress test level for Goldeneye that by your reckoning should drop this system to it's knees?
 
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Reznor007

New member
Trotterwatch said:
Perfect emulation, but just not trying to be too anal. The problem has been acknowledged. Anyways, I can't be doing with argueing about that.... so yeah you are right. End.

Not trying to argue, I was just providing a screenshot from a real system to compare to.

Though technically perfect emulation would require being anal :devil:
 

ScottJC

At your service, dood!
ggab said:
DK64 bug, in the first level:
Streched texture: only noticible in PJ64 1.6 (with Jabo 1.6 too) ( :( because DK64 has perfect timings and speed...)
That's a geometry problem, aka "Tris" is the bug's name. It is noted in the gamefaq, I just ignore it.

bug #1: There is a more serious problem, Ocasionally on the first level the level just seems to "crash" and restart the level, its happened when i've climbed one of the tree's of jumped on a vine, but only on that level its happened to me.

Still its something i can tolerate, it doesn't always happen.

bug #2: something thats happened on many levels, the screen suddenly begins to flicker, the first time everything flickered blue, I solved this by pausing and unpausing.

Again something that doesn't always happen, these are raritys.
 
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arnalion

Nintendo Fan
VGV said:
I would have to say that with this new release PJ64 has become the best n64 emulator out there. I was especially surprised by how well Killer Instinct Gold ran in this new version (as far as I know no other emulator has been able to pull this off yet).

The only problems I have experienced with pj64 1.6 :

1080 Snowboarding ran perfectly smooth on my PC in version 1.5 but in 1.6 the framerate has dropped to a stuttering 20 FPS. Music & sound also extremely choppy.​

Same problem with Perfect Dark. Smooth framerate in v1.5 extremely low framerate in 1.6.​

I turned off the Limit FPS option in both cases but this didn't remedy the problem at hand. Is it maybe that this new version has higher system requirements than the last for certain games ? Anyhoo, truly amazing work guys ! The PJ64 Team are true geniuses ! I am blown away ! :bouncy:

P.S. This is my first post on this board, so I don't know if my specs will appear at the bottom of my message. So just to be sure...CPU : Pentium P4 2.40 Ghz...Graphics Card : Intel 82845G...Memory : 256MB RAM...

Have you enbled sync game to audio? You need to do that on every singel game
 

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