Boulotaur2024
New member
Here I'm using a third party tool (Reshade) to inject SSAO but of course depth related effects would be handled in a much better way natively within Demul. (Much like Tino did with Dolphin Ishiiruka)
Because what the screenshots don't show is that the depth is glitchy/flickering when retrieved by Reshade
If you don't have time to implement this yourself MetalliC. Why not opensource the emu at some point ?
Thanks a lot for your attention !
EDIT : pingpong to the original Neogaf thread :
http://www.neogaf.com/forum/showpost.php?p=208386765&postcount=1401
Because what the screenshots don't show is that the depth is glitchy/flickering when retrieved by Reshade
If you don't have time to implement this yourself MetalliC. Why not opensource the emu at some point ?
Thanks a lot for your attention !
EDIT : pingpong to the original Neogaf thread :
http://www.neogaf.com/forum/showpost.php?p=208386765&postcount=1401
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