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Post processing/SSAO Support ?

Boulotaur2024

New member
Here I'm using a third party tool (Reshade) to inject SSAO but of course depth related effects would be handled in a much better way natively within Demul. (Much like Tino did with Dolphin Ishiiruka)

Because what the screenshots don't show is that the depth is glitchy/flickering when retrieved by Reshade

If you don't have time to implement this yourself MetalliC. Why not opensource the emu at some point ?
Thanks a lot for your attention !

EDIT : pingpong to the original Neogaf thread :
http://www.neogaf.com/forum/showpost.php?p=208386765&postcount=1401
 

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Last edited:

Sakuragi

New member
Here I'm using a third party tool (Reshade) to inject SSAO but of course depth related effects would be handled in a much better way natively within Demul. (Much like Tino did with Dolphin Ishiiruka)

Because what the screenshots don't show is that the depth is glitchy/flickering when retrieved by Reshade

If you don't have time to implement this yourself MetalliC. Why not opensource the emu at some point ?
Thanks a lot for your attention !

EDIT : pingpong to the original Neogaf thread :
http://www.neogaf.com/forum/showpost.php?p=208386765&postcount=1401


You can actually inject ssao, dof, lens flare boom and so on.

I'll post some screenshots tomorrow

It makes Dreamcast games look gorgeous.
 

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