"Didn't work here"? You mean you tried and didn't like the result? Sorry, I don't understand the question
No, that's ok! How did the program crash/what was the error message?
As far as the ingame menus, it definitely will work, but since the textures are of varying dimensions (not all the same like the character textures), you would want to upscale by a percentage factor, NOT a pixel factor. This way, all the textures you upscale are enlarged by the same zoom factor. In your directory of menu textures, sort them by width, then height. Find the largest dimension present, let's say it is 72. If we want to shoot for a maximum pixel dimension of 512 (length or width, doesn't matter), divide 512 by 72. This gives you 7.11111. So in Photozoom, you would enter 711.11111% as your enlargement factor.
Last note, you are welcome to try the settings I posted for the characters, but if I were you, I would load up just 1 of your menu textures into Photozoom (not the whole directory). Then select my enlargement settings, then adjust the sliders to taste until the font/arrow etc looks good, then load in your entire directory and process them with your custom settings. The settings I posted will work well as a starting point, but they were chosen for the characters, not sure how they'll look on text.
Immediately when you open the program, or once you start to process images?
Are they pirated versions? That might be the reason. Otherwise make sure your graphics drivers are up to date, try installing and running the software as administrator.
The whole gang before and after. ('After' picture also includes [MENTION=22109]Kerber2k[/MENTION]'s track textures)
Incredible difference! Any chance for sharing the whole pack..?
I had intended to refine the pack a bit before releasing it, but have been pretty busy and I'm not sure when that will get done. So that being the case, I just sent [MENTION=29958]NES_player4LIFE[/MENTION] a PM with the current version of the character texture pack so he can put it up in the pack section of the site. Once he does, I'll put the link up here. I added a prefix to the subfolders so you should be able to merge it with Kerb's or any other without any conflicts. Enjoy, and if you have any comments/suggestions for a future release, let me know here. :tup:
NOTE: Ideally, it'd be cool to release [MENTION=22109]Kerber2k[/MENTION]'s and mine together as a complete pack, but I don't think he's been active for a long time to see if he'd be willing to do that.
I think that's a great idea! As much as I love playing the fixed kerb pack, his awesome hi res textures make the untouched original character sprites look even worse, which was actually the inspiration for me to find a way to do it. Having it as one pack would definitely make it more accessible for people.Awesome! I've been using Kerb's pack for years, and it's by far the most complete and professional one to date. I was pleasantly surprised to see that recently another user started adding new textures and fixing some of the alignment issues -- perhaps it could all be released together as a new 'community pack'..? x]