Tillmann
Whatever
Commented, Compiled n' crash it!
Here I go! Holly gdb
I hope that this is useful to ya
Here I go! Holly gdb
libc6 issue? Maybe it is the version? 2.3.6echoe:/home/teargas/Desktop/glide64-wonder+# gdb /home/teargas/emus/N64/mupen64-0.5/mupen64
GNU gdb 6.4.90-debian
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This GDB was configured as "i486-linux-gnu"...(no debugging symbols found)
Using host libthread_db library "/lib/tls/i686/cmov/libthread_db.so.1".
(gdb) set args --sync
(gdb) run
Starting program: /home/teargas/emus/N64/mupen64-0.5/mupen64 --sync
Failed to read a valid object file image from memory.
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[Thread debugging using libthread_db enabled]
[New Thread -1229207840 (LWP 3158)]
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---Type <return> to continue, or q <return> to quit---
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Unknown argument: --sync
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---Type <return> to continue, or q <return> to quit---
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file found
rom loaded succesfully
80 37 12 40
ClockRate=f
Version:144b
CRC: 769d4d13 da233ffe
name: DR.MARIO 64
Manufacturer: Nintendo
Cartridge_ID: 364e
Country : United States
size: 4096
PC= 80000400
md5 code:1A7936367413E5D6874ABDA6D623AD32
eeprom type:0
init timer!
[New Thread -1320911952 (LWP 3162)]
memory initialized
[blight's SDL input plugin]: Couldn't open blight_input.conf for reading: Arquivo ou diretório não encontrado
[blight's SDL input plugin]: version 0.0.10 initialized.
fb_clear 1 fb_smart 1
test1
test2
test3
test4
extensions 'CHROMARANGE TEXCHROMA TEXMIRROR PALETTE6666 FOGCOORD EVOODOO TEXTUREBUFFER TEXFMT COMBINE'
fb_hires
(II) Initializing SDL video subsystem...
(II) Getting video info...
(II) Setting video mode 640x480...
Congratulations, you have 1 auxilliary buffers, we'll use them wisely !
packed pixels extension used
Glide3x warning : Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 1014:
-- error message --
line 33, column 1: error: at least one statement required
-- internal assembly text --
!!FP1.0
# cgc version 1.5.0000, build date Oct 16 2006 22:27:17
# command line args:
#vendor NVIDIA Corporation
#version 1.5.0.0
#profile fp30
#program main
#semantic texture0
#semantic ditherTex
#semantic ccolor1
#semantic constant_color
#semantic lambda
#semantic texture1
#semantic ccolor0
#semantic chroma_color
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : : : -1 : 0
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var sampler2D texture0 : : texunit 0 : -1 : 1
#var sampler2D ditherTex : : : -1 : 0
#var float4 ccolor1 : : : -1 : 0
#var float4 constant_color : : : -1 : 0
#var float lambda : : : -1 : 0
#var sampler2D texture1 : : : -1 : 0
#var float4 ccolor0 : : : -1 : 0
#var float4 fogValue : : : -1 : 0
#var float4 chroma_color : : : -1 : 0
END
# 0 instructions, 0 R-regs, 0 H-regs
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1320911952 (LWP 3162)]
0x736e6f63 in ?? ()
(gdb) backtrace
#0 0x736e6f63 in ?? ()
#1 0x746e6174 in ?? ()
#2 0x6c6f635f in ?? ()
#3 0x3a20726f in ?? ()
#4 0x203a2020 in ?? ()
#5 0x2d203a20 in ?? ()
#6 0x203a2031 in ?? ()
#7 0x76230a30 in ?? ()
#8 0x66207261 in ?? ()
#9 0x74616f6c in ?? ()
#10 0x6d616c20 in ?? ()
#11 0x20616462 in ?? ()
#12 0x3a20203a in ?? ()
#13 0x203a2020 in ?? ()
#14 0x3a20312d in ?? ()
#15 0x230a3020 in ?? ()
#16 0x20726176 in ?? ()
#17 0x706d6173 in ?? ()
#18 0x3272656c in ?? ()
#19 0x65742044 in ?? ()
#20 0x72757478 in ?? ()
#21 0x3a203165 in ?? ()
#22 0x203a2020 in ?? ()
---Type <return> to continue, or q <return> to quit---
#23 0x2d203a20 in ?? ()
#24 0x203a2031 in ?? ()
#25 0x76230a30 in ?? ()
#26 0x66207261 in ?? ()
#27 0x74616f6c in ?? ()
#28 0x63632034 in ?? ()
#29 0x726f6c6f in ?? ()
#30 0x203a2030 in ?? ()
#31 0x20203a20 in ?? ()
#32 0x312d203a in ?? ()
#33 0x30203a20 in ?? ()
#34 0x6176230a in ?? ()
#35 0x6c662072 in ?? ()
#36 0x3474616f in ?? ()
#37 0x676f6620 in ?? ()
#38 0x756c6156 in ?? ()
#39 0x203a2065 in ?? ()
#40 0x20203a20 in ?? ()
#41 0x312d203a in ?? ()
#42 0x30203a20 in ?? ()
#43 0x6176230a in ?? ()
#44 0x6c662072 in ?? ()
#45 0x3474616f in ?? ()
---Type <return> to continue, or q <return> to quit---
#46 0x72686320 in ?? ()
#47 0x5f616d6f in ?? ()
#48 0x6f6c6f63 in ?? ()
#49 0x203a2072 in ?? ()
#50 0x20203a20 in ?? ()
#51 0x312d203a in ?? ()
#52 0x30203a20 in ?? ()
#53 0x444e450a in ?? ()
#54 0x3020230a in ?? ()
#55 0x736e6920 in ?? ()
#56 0x63757274 in ?? ()
#57 0x6e6f6974 in ?? ()
#58 0x30202c73 in ?? ()
#59 0x722d5220 in ?? ()
#60 0x2c736765 in ?? ()
#61 0x48203020 in ?? ()
#62 0x6765722d in ?? ()
#63 0xb1000a73 in ?? ()
#64 0xb1447214 in ?? ()
#65 0xffffffff in ?? ()
#66 0xb1447208 in ?? ()
#67 0xb78f1ff4 in ?? () from /lib/tls/i686/cmov/libc.so.6
#68 0xb1447214 in ?? ()
---Type <return> to continue, or q <return> to quit---
#69 0xb1447130 in ?? ()
#70 0xb14471dc in ?? ()
#71 0xb781ca5b in vsprintf () from /lib/tls/i686/cmov/libc.so.6
Previous frame inner to this frame (corrupt stack?)
I hope that this is useful to ya