It's not.Gorxon said:XBox is already cracked
It's not.Gorxon said:XBox is already cracked
Smiff said:sorry i have to disagree with that (aprentice).. buying a game to "collect value" is nonsense (since if you want to look at it that way, originals devalue far more than copies - originals lose more value than the copy ever had or cost to make), buy a game because (1) you want to play it (legally and without hassle) and (2) you want to reward the people that made it and support the future existance of more games that you will like, and so on in a fulfulling circle.
Smiff said:...when you play by the rules (i..e don't pirate) you are paying a sum of money in return for an amount of "fun". How you value fun varies fom person to person, what is certain is that you are paying for it.
What it comes down to is seperating monetary value from other forms forms of value, such as prestige, what you think packaging is worth, the importance you put on legality, and so on... all this varies from person to person. Of course, if the price is fixed (as it is in a shop for example), a simple yes/no decision can be made about whether or not any particular item is a good buy for you.
val·ue Pronunciation Key (vly)
n.
An amount, as of goods, services, or money, considered to be a fair and suitable equivalent for something else; a fair price or return.
Monetary or material worth: the fluctuating value of gold and silver.
Worth in usefulness or importance to the possessor; utility or merit: the value of an education.
A principle, standard, or quality considered worthwhile or desirable: “The speech was a summons back to the patrician values of restraint and responsibility” (Jonathan Alter).
Precise meaning or import, as of a word.
Mathematics. An assigned or calculated numerical quantity.
Music. The relative duration of a tone or rest.
The relative darkness or lightness of a color. See table at color.
Linguistics. The sound quality of a letter or diphthong.
One of a series of specified values: issued a stamp of new value.
Smiff said:so erm on the topic, yes piracy must have an affect on game companies, but since no one will ever know how much piracy is going on, or how poeple would act if piracy was not available to them, there will never be a definitive answer as to how much and in what way piracy effects those companies. I think a better more useful question is "What can games companies and consumers do to ensure both are kept as happy as possible in their relationship?" (no offense to topic starter).
flow`` said:
righht...
i've bought all my sega saturn games legally, and don't exactly consider myself an idiot. since for forever i'll have the game and you'll have something of no value at all except a little hdd space
EdgeBlade said:Yeah, the gaming industry is growing huge, and fast, but just imagine how big it would be without piracy...
And aprentice, I think I know what you mean. I value the games that I've bought and wouldn't get rid of them even though I never really play them. But they look great on my cd rack.
Is that close to anything that you mean? I don't really show off my games, but I'm sure if I had the chance to show off to some one that would be impressed I'd say "Hey, check this out...".
pj64er said:look at PSOne, it is arguably the most pirated system ever, did anyone notice Sony suffering from it?