On second thought I thing that was so I could go dump the original to copy its shading overaccidental _ in a name and lost track of sniper decal when reorganizing files before
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Forgot to mention.
Hello there, anything new to be reported?
Out of nowhere we now have a pc port. Many bugs and the depth effects are broken. Similar to video plugins 10 years ago except very very fast. One of the best running games ive ever played actually. Still not in a fancier engine or anything though, but things are happening faster than I anticipated.Hey Howard, not alot has changed as of late… just a few minor things.
I don’t know when ill have free time again, but when I do I have a few new tricks.
Im not going to take things as far as bump/specular mapping since by the time we have a port, we arent even gonna be using textures anymore. I think the way things are gonna go is just perfectly shaped geometry with all the information of how the light with bounce around inside of it, to determine its colour and which direction it exits from. The existing textures could be used to generate 3d shapes from I suppose.