Hey guys loooong time lurker. Actually I had an account before but I can't remember the details for the life of me, and I deleted all my old email accounts so its gone for good.
I came up with something awesome for everyone. Feel free to move this if its in the wrong sub-forum. I was able to apply a true depth based cel shading effect to OOT with Dijpi's texture pack enabled with the help of reshade and a custom cel shader written for sweetfx on the reshade forums. I couldn't use the glide wrapper that comes with Glide64 as it wouldn't load the reshade injector dll properly so I had to use Nglide wrapper and it worked! I also had to use an older version of glidehq.dll as the lastest version with Glide64 Final caused a ctd.
The cel shader is supposed to apply a cel effect to the textures as well which doesn't seem to be working, only the outline effect is, but thanks to dijpi's wonderful pack this is not a real major issue. There is also some background models showing through foreground models but this is a glitch with reshade not detecting the depth buffer correctly. It's actually not supposed to be working at all as I had the depth buffer disabled, but the outline effect still applied. When I actually enable the depth buffer with * The screen went black. So this is kinda glitchy but none the less absolutely beautiful. The crt effect I applied to help reconcile old textures like interiors with dijpi's new ones and make the blending easier on the eyes.
If anyone is interest I can post detailed instructions and a prepacked zip with everything pre-configured. Tell me what you think.
I came up with something awesome for everyone. Feel free to move this if its in the wrong sub-forum. I was able to apply a true depth based cel shading effect to OOT with Dijpi's texture pack enabled with the help of reshade and a custom cel shader written for sweetfx on the reshade forums. I couldn't use the glide wrapper that comes with Glide64 as it wouldn't load the reshade injector dll properly so I had to use Nglide wrapper and it worked! I also had to use an older version of glidehq.dll as the lastest version with Glide64 Final caused a ctd.
The cel shader is supposed to apply a cel effect to the textures as well which doesn't seem to be working, only the outline effect is, but thanks to dijpi's wonderful pack this is not a real major issue. There is also some background models showing through foreground models but this is a glitch with reshade not detecting the depth buffer correctly. It's actually not supposed to be working at all as I had the depth buffer disabled, but the outline effect still applied. When I actually enable the depth buffer with * The screen went black. So this is kinda glitchy but none the less absolutely beautiful. The crt effect I applied to help reconcile old textures like interiors with dijpi's new ones and make the blending easier on the eyes.
If anyone is interest I can post detailed instructions and a prepacked zip with everything pre-configured. Tell me what you think.