squall_leonhart
The Great Gunblade Wielder
Frame buffer is where textures and advanced effects special light effects are rendered to the frame... since the n64 does both of these... it has a frame buffer.
Frame buffer is where textures and advanced effects special light effects are rendered to the frame... since the n64 does both of these... it has a frame buffer.
The games has has, not most of them. If you recall further, a good deal of games on his list I discussed with him about why there is a better plugin for most of them. The only games I could not prove had a graphics plugin better than or equal to Glide64 were Jet Force Gemini, Perfect Dark and Zelda. As I told him, there is a bigger list of games that work best in Rice's Video Plugin, yet I still consider both Glide64 and Rice's Video Plugin equally good, not one better than the other.Gonetz said:As I remember, Legend just said that Glide64 is the best for most games he have, is not it? Looking at his list I may agree with him![]()
So, at the same time, the fewer options you care about giving the user to control these three areas, the better the plugin?Exactly. As I said, options are given for end user to choose between speed quality and compatibility, because it's not always possible to get them all. At the same time, the less such options you should care about, the better.
The best graphics plugin needs to take responsibility for more than just those, and the criteria I included, in order to become the best. At the very least, don't forget speed. Not everyone has a system convinient enough to have Glide64 running the fastest on it than any other plugin.It's all about quality/compatibility, imo.
Yes, thank you, I understand now. Except one thing: I know not everyone in here is a geometry scholar or whatever like people like me who waste my time, but...shouldn't it be more like 'polyhedrons' instead of 'polygons'? A polyhedron is a 3-D polygon, but yeah, doesn't really matter I guess.Ok, I'll do short likbez here.
1. N64 rendering process is generally the same as on PC - a special chip performs special graphics commands to render polygons onto special area in video memory, which is called frame buffer. Thus, frame buffer is not an abstraction - its a place, where current rendering frame is stored. No one graphic system can work without it. Thus "the N64 does not do frame buffer drawings" is nonsense.
2. Graphics system can allocate several frame buffers. The number depends on actual hardware. For N64 this number is limited only by amount of RAM.
3. As frame buffer is stored in video memory, it can be used as texture in another (or even the same!) frame buffer. It's usually called "frame-buffer effect". Both N64 and PC can do it, but for PC it's generally more complicated.
4. The main difference between rendering on N64 and PC, which causes most problems with emulation is that in N64 CPU and graphic chip share the same memory, thus CPU can directly read/modify frame buffer content, and it often do so. For example, it can read current frame, apply blur to it and write back - thus we have blurred pause screens in Rare games. On PC CPU does not have direct access to video memory. It's possible to read/write from/to video cards frame buffer, but it's slow. But if we want to see that blurred pause screen, we must read data from video card's frame buffer into special place in PC system RAM, which is used to emulate N64 RAM. If we will do it each frame, it will be very slow. There are other problems too.
I hope these explanations will help you to understand my points.
My sanity varies.I should admit that you are very sane opponent. Not all people here can be polite during discussion.
A kid. Maybe in relativity to me not one on the outside, but mentally a kid.A 15 year old kid is calling me a kid? Hehe. Regular user - perhaps, you just don't know who I am.
I rare use other plugins. I know, that for every video plugin there is a game or feature in a game, which works best with this plugin. At the same time, many people, who are playing with N64 emulators/plugins for a long time and know every issue in every game, consider Glide64 as the most compatible plugin out there. I think, it's not for nothing. List of features, which emulated well by glide64 only is large.The games has has, not most of them. If you recall further, a good deal of games on his list I discussed with him about why there is a better plugin for most of them. The only games I could not prove had a graphics plugin better than or equal to Glide64 were Jet Force Gemini, Perfect Dark and Zelda. As I told him, there is a bigger list of games that work best in Rice's Video Plugin, yet I still consider both Glide64 and Rice's Video Plugin equally good, not one better than the other.
For end user it's better to have little or no settings to care about. Ideally, it would be nice to have the same settings for all games, but it's not possible.So, at the same time, the fewer options you care about giving the user to control these three areas, the better the plugin?
Glide64 is fastest plugin, when it works on dedicated hardware. Most of games run fullspeed on 500mhz CPU. With wrapper it's on the same level with other plugins, at least I see no major difference.The best graphics plugin needs to take responsibility for more than just those, and the criteria I included, in order to become the best. At the very least, don't forget speed. Not everyone has a system convinient enough to have Glide64 running the fastest on it than any other plugin.
When we will have 3D monitors, we will probably talk about polyhedrons. Currently, we all have flat screens, and what we see on them is a projection of 3D scene on 2D plane. That's why we talk about polygons rendering.Yes, thank you, I understand now. Except one thing: I know not everyone in here is a geometry scholar or whatever like people like me who waste my time, but...shouldn't it be more like 'polyhedrons' instead of 'polygons'? A polyhedron is a 3-D polygon, but yeah, doesn't really matter I guess.
Name as many games as you can that are playable on the latest version of Glide64 and not Jabo's Direct3D 1.7, and then maybe we'll get somewhere. Otherwise, there's a reason why the compatibility lists probably do not match.Legend said:Squall, I have 1.7 and the list of playable games does not match that of Glide64. Gonetz is right about pretty much everything and all of his statements and mine are based on fact. Other statements around here seem to be more assumptions than anything else. If we trully compared the 300 some odd N64 playable games between the plugins, Glide64 would have a larger list.
Not always true. The resolution in Gauntlet Legends is one of two flaws on Glide64. Rice's Video Plugin fixes both of these flaws. Maybe all the effects in Super Mario 64, Glide64 emulates better than any other plugin, but once you test the more complex games, it gets to the point where other plugins start fighting each other for the place of emulating the game's effects the best overall. A user named BigHead tested a large amount of N64 games here with all decent N64 gfx plugins and emulators here. You may want to quick-scan his notes.Gonetz said:I rare use other plugins. I know, that for every video plugin there is a game or feature in a game, which works best with this plugin.
That list I linked above, you might want to check that.At the same time, many people, who are playing with N64 emulators/plugins for a long time and know every issue in every game, consider Glide64 as the most compatible plugin out there. I think, it's not for nothing. List of features, which emulated well by glide64 only is large.
What about Rice's Daedalus 5.2.0? Try running both plugins on the 1964 emulator (which comes with Rice's Daedalus 5.2.0); see which is faster.Glide64 is fastest plugin, when it works on dedicated hardware. Most of games run fullspeed on 500mhz CPU. With wrapper it's on the same level with other plugins, at least I see no major difference.
Aside from the order, whatever, just don't say any of those three plugins are the best. They are part of a team, and emulators need a feature to assign them to games in order to boost general game compatibility greatly. It allows the graphics plugin authors to become part of a team.Can we just say between Glide64 and Rice's plugin and Jabo's, that alot of N64 games can be played nearly perfectly.
I believe I asked you for those of which are so on Glide64 but not on Jabo's Direct3D 8 1.7, and if you refuse to answer my challenge, you stand nowhere in your defence of Glide64.
Heh...I noticed.And not ONCE did I ever say that "Glide64 IS the best video plugin", I was very careful about my wording on that topic.
What do you get when you click the link? It should give you a download to a compiled help manual documentation (.chm file) hosted on BigHead's serverspace.Also, can you tell me why every computer I try, I cannot view anything in your .chm file? Is it not at the same location or something? I'm hoping you have some reference to Glide64 in there, otherwise "shunning" this plugin would make this a less than "optimal" guide for users if you don't mention a great plugin such as this and what it can offer. I at least have plenty of good things to say about Rice's and Jabo's plugins.
So, Rice's Video Plugin is considered dead,
Because 1.7 does things differently than the other emulators?
I at least have plenty of good things to say about Rice's and Jabo's plugins.
That is just weird. Shouldn't happen. Not sure what to say. It works fine over here; that's all I can say.I can download it fine but when I select topics, it says it cannot display page.