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NBA Hangtime propably fixed :)

Iconoclast

New member
...Fuck this to hell. How could I have ignored this text? Probably because I let another's imitated nobility drop my standpoint. So, after I reply to this, I'll just wait for a moderator to show how good I am at getting threads closed and their abusiveness.
A challenge eh...umm, gee, off the top of my head: NBA Hangtime, Clay Fighter 63 1-3, Dr. Mario, Earthworm Jim, GT 64 - Championship Edition, Waialae Country Club - True Golf Classics, Mahjong Hourouki Classic, Brunsiwick Pro Bowling, Mischief Makers, Paper Mario (severe flicker with Jabo, none with Glide64), the Quakes and Resident Evil 2 are at the least a hell of alot more playable with Glide than Jabo 1.7. There's alot more where that came from! Again there's alot of Asain titles that I heard are only working on Glide64 currently but I'm not going to waste more time here investigating that. If you actually look at configuation lists such as Bigheads and the PJ1.7 and Glide64 you'll find plenty of games that can be played with Glide64 but not Jabo's properly. Glide64 simply has a bigger list of compatable games than Jabo 1.7.

But yeah, also, my main emu is PJ1.7 so this thing with Rice's Video makes it hard for me to use seeing as how I only play in fullscreen-I don't need to see anything on my desktop or multitask, I just want to play my game and concentrate on that and not have distracting junk on the screen.

And not ONCE did I ever say that "Glide64 IS the best video plugin", I was very careful about my wording on that topic. But for ME and my games and how I want to play them, Glide64 is the best.:king:
NBA Hangtime is only unplayable on HLE graphics plugins. Without a Voodoo card (which screws other plugins, so bad thing to have), Jabo's is faster than Glide for this game. On LLE it is faster than it is on HLE.

One of the reasons I can presume your list is invalid is because some of the games you said were playable on Glide64 more than Jabo's (ex. Mahjongg Hiroku Classic) also had another plugin such as Rice's listed on BigHead's list. This shows that Rice's and Glide emulate the game, whereas if one DirectX and one OpenGL plugin can emulate it without issues, this shows that several DirectX and OpenGL plugins can emulate it to a playable state, though not always without issues. I think you're either defining playable as 'perfectly emulated' or in terms of "issue freedom". Playable means you can play it, not Oh damn, Rice's plugin has a white spec at the top-left of the screen where Glide doesn't, that makes the game at least a hell of a lot, as you say, more playable on Glide than Rice's. The second reason I can presume your list is invalid as, which I have just justifed here, you are really overexaggurating 'unplayable' as something with issues, without checking/considering what the issues are. The third reason I can tell is because you're wrong when you say Glide64 is the best plugin for Asian games. Rice's emulates all Asian games better than every other or equal to another plugin. The fourth reason is this quote.

There's alot more where that came from! Again there's alot of Asain titles that I heard are only working on Glide64 currently but I'm not going to waste more time here investigating that. If you actually look at configuation lists such as Bigheads and the PJ1.7 and Glide64 you'll find plenty of games that can be played with Glide64 but not Jabo's properly. Glide64 simply has a bigger list of compatable games than Jabo 1.7.
There are several things wrong with this post.
  1. If you take the number of times Jabo's Direct3D 1.6 and Glide64 WonderPlus appear on BigHead's list, you'll see Jabo's 1.6 is greater. So, if you actually look at configuration lists such as Bigheads...
  2. Reword of second sentence, "There's a lot of RAsain titles that I heard only work on Glide64, but I'm going to just presume that instead of looking at BigHead's list to see that all of the Asian games include Rice's as their best plugin." Heard, as in, not even read.
  3. Like you said in the other post from before, "we're talking about playable games here, not some pair of games that hardly anybody knows about (ex. Asian games)." Not only were you being hypocritical,
  4. you are making assumptions without even properly checking sources other than your own animalistic instinct. Sure you're checking Glide's compat. list, but you're listing like every game that says Playable and listing them as better than Jabo's and then saying "there's plenty more where that came from!"
  5. Glide's compatibility list was hastily done. It doesn't include the jigsaw challenge issues that glN64 fixes, for example. "there's plenty more where that came from!" This issue makes this part of Banjo-Tooie almost unplayable due to speeds slower than 10 FPS. In contrast, Project64's 1.6 support list, which misses a lot of games that actually are playable on it quite well that are usually mentioned in Glide's compat. list, talks a lot more about issues.
Personally, I could care less about support lists. They always miss something that I catch. What I care about is what I see (like you said from before when I was talking to you about all those features Glide is missing out on after you said Glide supports every feature that the other plugins don't, which is saying Glide is the best, just carefully like you admitted), results. Compat lists are not a comparison to other plugins, but a hasty summarization of obvious issues.

Read posts before replying to them next time.
 
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mudlord

Banned
Ok, screw this, I'm gonna contribute to this.

But yeah, also, my main emu is PJ1.7 so this thing with Rice's Video makes it hard for me to use seeing as how I only play in fullscreen-I don't need to see anything on my desktop or multitask, I just want to play my game and concentrate on that and not have distracting junk on the screen.

Maybe if its possible to fix this issue, then it won't be a problem. Oh right...the plugin DEADLOCKS when you switch from full-screen mode to windowed mode! Which even crashes the debugger! OH NOEZ! Which makes fixing this super hard and makes me equivalent to flying blind when it comes to fixing this. I wish people show a bit more consideration on how tedious some things can be :angry:.

Playable means you can play it, not Oh damn, Rice's plugin has a white spec at the top-left of the screen where Glide doesn't, that makes the game at least a hell of a lot, as you say, more playable on Glide than Rice's.

I have to agree. Playability shouldn't take into account graphical issues, unless they hamper gameplay.

Glide's compatibility list was hastily done. It doesn't include the jigsaw challenge issues that glN64 fixes, for example. "there's plenty more where that came from!" This issue makes this part of Banjo-Tooie almost unplayable due to speeds slower than 10 FPS.

Please test on a different system before you make such outrageous claims. Just because it holds false on one system doesn't make it true on others....

Rice's emulates all Asian games better than every other or equal to another plugin.

I'd like empirical evidence, thanks.

Good day.
 

Iconoclast

New member
First, name one Japanese game that doesn't work best on Rice's/another plugin equally as good.

Second, BigHead's list was my resource, but all Jap games so far I've tested seem to have proper pixelation instead of inaccurate texture mapping/a few minor glitches on Rice's. Glide of course I tested, but like I said, better than or equal to.

As for the haste of the compatibility list, I did prejudge that, but by giving a rating of 5 to nearly everything when I know there are issues in some of those games.
 

zoned019

New member
Old, dead thread, I know.

However, I figured out a way to make the NBA Hangtime 64 rom play, just in case anyone still cares.

Download Mupen64
Options - Video settings
Uncheck Enable 2xSaI texture scaling
Check Force Bilinear Filtering
Texture bit depth: 16-bit only
Texture cache size: 1MB

Now NBA Hangtime should run smoothly

Hope this helped someone out
 

zoned019

New member
Do they say anything about not being an asshole? Or a retard? Or being off topic?

The emulator really has nothing to do with it, go ahead and use Corn if you want, it's about the video PLUGIN. The only plugin that will play this game is glN64 v0.4.1, (that happens to be the default Mupen plugin) but the game also works if you use this plugin with Project 64 and the same settings as described above (16 bit textures, set the cache to 1MB).

So, use the default Mupen plugin (glN64 v0.4.1) with Project 64.

Happy now? Couldn't deduce that yourself?
 

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