Stezo2k
S-2K
jelbo said:Link from LoZtOoT on n64. Took me very long too.
whoa that link kix ass
Stez
jelbo said:Link from LoZtOoT on n64. Took me very long too.
N64 Graphics doesn't support layers. Sorry.jelbo said:I have a question concerning N64 graphics. With GB, NES, SNES, GBA, GBC etc. graphics were constructed of different layers. In emulators there was always (well, often) a function to disable/enable these layers. (I've attached an image to show this in Snes9x) With this option you could very easily extract animations from games (Which I've done too, see my site http://nintendocursors.cjb.net and some animations I'll attach). These images are often used as avatars nowadays, but I also create cursors of them. (In fact I even e-mailed Nintendo and they're interested in them to use on their website).
My question/request is if anyone who develops N64 graphics plugins (Jabo? Rice?) could build in such a feature. I don't know if this is very difficult to do, but it would be an awesome feature! The only thing I want is to see N64 sprites (e.g. Mario or Link) on a blank background.
Now we are getting to something that is possible. The Problem here is there can be 1000s of textures dumped durring a game. But it is definitely workable. Matter of fact I dump the textures to hard disk when debugging my Tr64 Ogl plugin.jelbo said:Another thing that would be cool (and who knows possible?) is to extract textures from N64 roms. I think that when you're emulating a rom, these textures must be somewhere in the video or system memory. So, it wouldn't be that difficult to save these textures as files on a harddisk right? I wish I'd know more of programming and stuff, but I presume it's possible.
jelbo said:Link from LoZtOoT on n64. Took me very long too.
jelbo said:Iq_132: That's pretty cool you made almost the same one as me! Only mine looks better and has more frames, hehe. :happy:
Remote said:Stezo2k: drop the attitude, there's nothing wrong with giving people hugs, as long it's in controlled form...![]()