On http://nintendocursors.cjb.net are too many Evil's
Now we are getting to something that is possible. The Problem here is there can be 1000s of textures dumped durring a game. But it is definitely workable. Matter of fact I dump the textures to hard disk when debugging my Tr64 Ogl plugin.
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They look fine to me. Are you viewing them in IE? Mozilla/Firefox have no limitations on the speed of gifs, but in IE you want your frame lengths no longer than 6/100ths of a second. Any shorter and IE will actually slow them down.-Shadow- said:It's hard to make the animation look smooth, it's always so slow because of frame overload ;_;
Allnatural said:They look fine to me. Are you viewing them in IE? Mozilla/Firefox have no limitations on the speed of gifs, but in IE you want your frame lengths no longer than 6/100ths of a second. Any shorter and IE will actually slow them down.
btw, check out my stuff![]()
I have no idea. I've never seen the game in action.-Shadow- said:Even the Link of minish cap has proper speed ?!
Fireworks-Shadow- said:And what software have you used for your sprites?