Development on Glide64 is almost at a complete halt. I can get things working if I know what the n64 is trying to do, but when I don't even know what the n64 is trying to do, it's impossible for me to get anywhere. I asked many emu coders about my lr and ul problems, but nobody seems to know anything about them! It's not something wrong with my plugin, I don't even understand what the n64 is trying to do!
Ok, as a start, can ANYBODY tell me what the n64 is trying to do here? (as in load a texture of __ size, __ offset [if any]) I just need a general description with numbers! (by the way, this was taken out of a log from tetrisphere)
0026b888: settextureimage: format: RGBA, size: 16bit, width: 320, addr: 003da800
0026b890: settile: tile: 7, format: RGBA, size: 16bit, line: 16, t_mem: 00000000, palette: 0, clamp_t/mirror_t: CLAMP, mask_t: 0, shift_t: 0, clamp_s/mirror_s: CLAMP, mask_s: 0, shift_s: 0
0026b898: loadsync - ignored
0026b8a0: loadtile: tile: 7, ul_s: 0, ul_t: 120, lr_s: 252, lr_t: 236
0026b8a8: pipesync - ignored
0026b8b0: settile: tile: 0, format: RGBA, size: 16bit, line: 16, t_mem: 00000000, palette: 0, clamp_t/mirror_t: CLAMP, mask_t: 0, shift_t: 0, clamp_s/mirror_s: CLAMP, mask_s: 0, shift_s: 0
0026b8b8: settilesize: tile: 0, ul_s: 0, ul_t: 120, lr_s: 252, lr_t: 236
0026b8c0: settilesize: tile: 0, ul_s: 0, ul_t: 0, lr_s: 2016, lr_t: 928
0026b8c8: texrect (0, 30, 63, 59), tile: 0, cmd2: 00000000, cmd3: 04000400