Dave2001
Moderator
- Thread Starter
- #301
Ok, well, I fixed the mario kart thing. It was using FORCE_BL with full alpha.
Link is still translucent, though. He uses the ALPHA_CVG_SEL flag, but I'm not sure what that does. The docs barely have anything on it. They say:
ALPHA_CVG_SEL
use cvg (or alpha*cvg) for pixel alpha

I'm not exactly sure what it's trying to do, but I think that's what causes link to be transparent, since the flags on the castle in mario64 have this problem too (shaded color) and have this flag.
Link is still translucent, though. He uses the ALPHA_CVG_SEL flag, but I'm not sure what that does. The docs barely have anything on it. They say:
ALPHA_CVG_SEL
use cvg (or alpha*cvg) for pixel alpha
I'm not exactly sure what it's trying to do, but I think that's what causes link to be transparent, since the flags on the castle in mario64 have this problem too (shaded color) and have this flag.