2fast4u said:w00t! ogy, do u collect old graphics boards or do they acutally all run in a system?
Dave2001 said:Any programmers that wish to help develop Glide64, come to the Glide64 development channel on mIRC:
#Glide64 at DALnet
Glide64 is developed using MICROSOFT VISUAL C++ 6.0
My name on mIRC is CM256. I may not be at my computer at all times, so if you say something and I don't respond, just wait or try again later.
type !rules for development rules, and !list for my fserves (current source, plugin directory...)
Smiff said:Actually after reading this thread Ive changed my mind, there is definately some alien technology here, no f**ing way could anyone go that fast.
lol
j64:
^ someone make a Glide64/Dave2001 version of that will you, we'll be needing it frequently. Unless they take him back to Venus.
Dave you don't need to scale the texture to 256 you need to break it into parts. that way you won't lose detail. I know the width is 320 pixels. If you do it as 2 parts of 160 pixels it will work and you won't lose any detail.:colgate:Dave2001 said:The texture stretch (to the right) is just because I haven't implemented scaling down textures to 256 pixels max.