Same thing...Destreal said:Great work Hacktarux!
My problem is that when i turn to Dynamic Recompiler, Mupen crashes when i try to load a rom, but with Interpreter and Pure Interpreter i have no problem.
Flash said:Here's the log of dynarec mode (tried different plugins- same thing):
(Info) [09:36:25]
(Warning) [09:36:25] Starting rom : F-Zero X (U) [!]
(Info) [09:36:25] Creating emulation thread....
(Info) [09:36:25] Emu thread : Start
(Info) [09:36:25] Init memory....
(Info) [09:36:25] Loading plugins....
(Info) [09:36:26] Rom open gfx....
(Info) [09:36:26] Rom open input....
(Info) [09:36:26] Rom open audio....
(Info) [09:36:26] Emu thread : Creating sound thread...
(Info) [09:36:26] Emu thread : Emulation started....
(Info) [09:36:26] Pause emulation
(Info) [09:36:53] Resume emulation
(Info) [09:36:53] Pause emulation
sizeof(openfilename): 88
(Info) [09:37:23] Resume emulation
Something really weird with that pause... resume... pause... resume.
ShadowPrince said:Can someone test 0.2 and NRage plugin,when mempack folder doesn't exist,if they have same kind of lock up (pause emulation when windows not active should be on)?
The Khan Artist said:There is no "Pause emulation when window is not active" option in 0.2.
BTW, I've been playing around with audio settings, but I seem to get slightly crackly sound no matter what. What are the best plugins/settings?
The Khan Artist said:There is no "Pause emulation when window is not active" option in 0.2.
BTW, I've been playing around with audio settings, but I seem to get slightly crackly sound no matter what. What are the best plugins/settings?
Sayargh said:if i use the basic sound plugin, then play Banjo-Kazooie, it says Failed to Lock and the game crashes.
Hacktarux said:Do u have tried disabling frame limiter (and let audio plugin sync to game) ? do u have tried using latest azi's plugin ? i think mupen64 is compatible with it. That's just a few ideas, let me know what results you're getting.