EeeK said:A bug huh for the initialize thingy? Maybe it could be fix in the next version.
Suggestions:
- should not allow multiple instances
- able to save the width setting of the each column
- show pop-up when mouseover buttons
Additional suggestions:
- save width and height setting of the emulator window screen
- alt-enter instead of f1 for the fullscreen shortcut key
- should msvcr70.dll be in window system's folder or mupen's folder, if mupen's then should include in the next release.
- mempaks folder should be created together with the save and plugin folders (in lowercase) before zip.
Last but not least, keep up the good work of this promising emulator!!!
There is no sound support atmLazerTag said:I'm having problems getting Mupen64 .90a and the TR64GL plugin (from this thread) to work.
I am running MDK 9.0RC3 with the latest Nvidia kernel and GLX. All of the GL games I have tried seem to wrok fine (ie. HL/CS under WineX and UT2k3, and others), but in Mupen64 I just get a black window when loading a game.
If I turn on the intrepetor I do see the game but it's just green lines no filled polys.
Any idea what I may be doing wrong here?
More information can be supplied if needed
see hardware specs below.
Also is there supposed to be no sound/sound options?
LazerTag said:I'm having problems getting Mupen64 .90a and the TR64GL plugin (from this thread) to work.
I am running MDK 9.0RC3 with the latest Nvidia kernel and GLX. All of the GL games I have tried seem to wrok fine (ie. HL/CS under WineX and UT2k3, and others), but in Mupen64 I just get a black window when loading a game.
If I turn on the intrepetor I do see the game but it's just green lines no filled polys.
Any idea what I may be doing wrong here?
More information can be supplied if needed
see hardware specs below.
Also is there supposed to be no sound/sound options?