EeeK said:A bug huh for the initialize thingy? Maybe it could be fix in the next version.
Suggestions:
- should not allow multiple instances
- able to save the width setting of the each column
- show pop-up when mouseover buttons
Additional suggestions:
- save width and height setting of the emulator window screen
- alt-enter instead of f1 for the fullscreen shortcut key
- should msvcr70.dll be in window system's folder or mupen's folder, if mupen's then should include in the next release.
- mempaks folder should be created together with the save and plugin folders (in lowercase ) before zip.
Last but not least, keep up the good work of this promising emulator!!!
There is no sound support atmLazerTag said:I'm having problems getting Mupen64 .90a and the TR64GL plugin (from this thread) to work.
I am running MDK 9.0RC3 with the latest Nvidia kernel and GLX. All of the GL games I have tried seem to wrok fine (ie. HL/CS under WineX and UT2k3, and others), but in Mupen64 I just get a black window when loading a game.
If I turn on the intrepetor I do see the game but it's just green lines no filled polys.
Any idea what I may be doing wrong here?
More information can be supplied if needed
see hardware specs below.
Also is there supposed to be no sound/sound options?
LazerTag said:I'm having problems getting Mupen64 .90a and the TR64GL plugin (from this thread) to work.
I am running MDK 9.0RC3 with the latest Nvidia kernel and GLX. All of the GL games I have tried seem to wrok fine (ie. HL/CS under WineX and UT2k3, and others), but in Mupen64 I just get a black window when loading a game.
If I turn on the intrepetor I do see the game but it's just green lines no filled polys.
Any idea what I may be doing wrong here?
More information can be supplied if needed
see hardware specs below.
Also is there supposed to be no sound/sound options?