Gonetz
Plugin Developer (GlideN64)
I just got this pack and tested it a bit. My impressions:
Good:
The pack keeps looks-and-feel of the original. I like it. Today, when everybody trying to create cel-shaded packs, this traditional style is even more appreciated.
Most of textures look good, some are exceptional.
Bad:
This pack is a vivid example of why you should be careful with extra texture magnification. The pack has a lot of 8x and 16x textures. I already explained, why it is dangerous. Author tried to create very detailed textures. But when such a texture is used for middle and far objects, it looks grainy because texture is much larger than its polygon, and thus it is scaled down, so details on it becomes crumpled. The lower your screen resolution, the higher this bad effect. It looks especially bad in fast motion. I hope, other authors will avoid this mistake in their future work.
Good:
The pack keeps looks-and-feel of the original. I like it. Today, when everybody trying to create cel-shaded packs, this traditional style is even more appreciated.
Most of textures look good, some are exceptional.
Bad:
This pack is a vivid example of why you should be careful with extra texture magnification. The pack has a lot of 8x and 16x textures. I already explained, why it is dangerous. Author tried to create very detailed textures. But when such a texture is used for middle and far objects, it looks grainy because texture is much larger than its polygon, and thus it is scaled down, so details on it becomes crumpled. The lower your screen resolution, the higher this bad effect. It looks especially bad in fast motion. I hope, other authors will avoid this mistake in their future work.
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