trepdimeflou
New member
<3 Shalted ^_^
SharQueDo said:Hey guys, I'm new to this Metroid Prime hacking.
I have basic knowledge of programming, and I learned quite a lot from the pak dumper (pak format) and txtr format.
3D is new for me, though. And I'm wondering how the cmdl and mrea formats work.
Any explanation about the formats would be helpful. =]
All these sound awesome :drool:SarahHarp said:Hello agian.
I'm not officially "back" yet, I still don't have internet at my house (I'm using a public computer atm) but I thought I'd let you in on what I've been up to.
First of all, my viewer is now capable of handling ANCS files, meaning models are now FULLY loaded (the Models have the appropriate bones and skin rigs) .. which leads me to that I've found where all the vertex weighting and stuff are, and got that to work nicely. All that remains is the ANIM files now : ) (well, they arn't the -only- thing left, however).
Because of my newfound Skin Rigs, I needed a format to export to that was able to handle this new stuff. Therefore I can now export to .MA (maya's format). With this file, I can export everything associated to a CMDL (including the textures/txtr placements (bascily, I can export Materials)). This took me about 4 days, and I'm still working on it (don't have skin support yet). Now, models export even better than they did with the OBJ exporter (which i've discarded due to it's obsolete-ness), by better I mean that Models don't have some "cracks" in them like they used to (small Normal problem). However, there is a downside. The exporter went from exporting instantaneously, to now having to wait about a 30+ seconds depending on the size of the model. This is because Mayas format is extremely over complicated and I need to perform lots of loop checks to get it to export properly. (Though, the ending result it worth it : ) )
Anyway, I'll bombard you all with screens when I aquire my internet connection again. (Might take a few more weeks still)
Bye for now
:bouncy: :drool: :bouncy:SarahHarp said:http://img179.imageshack.us/img179/843/skinrigsb3.png
And here is a picture of everything assembled as it should (it's quite busy)
http://img81.imageshack.us/img81/7517/cmdlcskrcinfli1.png
And I saved the best for last, here is a little surprised I have planned ; ) (HUGE thanks to SkippyJr : ) )
http://img174.imageshack.us/img174/9044/mp2cc8.png
Now THAT is what I call sexySarahHarp said:Materials for MP2 are now supported about as much as I've done with MP1 : )
http://img88.imageshack.us/img88/6105/m2matcm1.png
http://img50.imageshack.us/img50/5317/m2mat2qm8.png
Exporter seems to work fine
http://img92.imageshack.us/img92/4197/mp2extb9.png
True.Sercio said:Are you working toghether with retro studios???
Only that can answear this great models and knowlegde about metroid models![]()