Hi guys,
here is the official thread for the "mario kart reloaded" I intend to make by retexturing all the maps of the game. As some of you may have read in the other post, my plan was to load several textures for a unique texture reference. I now finished retexturing toad's turnpike, and thought i would give you an update about it.
Here it is:
GP2
GP3
not done yet
GP4
A video is available HERE
As you can see, the road uses 3 different textures when the game is supposed to use only one. The system I implemented on the plugin consists in providing a set of texture in the following way:
the "alt" is for "alternative", and the txt consists of the following content:
COUNT is the number of alternative textures
SHUFFLE gives the ability to choose randomly a texture amongst the set (by default, the plugin will loop sequentially on the textures: alt0, alt1, alt2, base, alt0, alt1, and so on)
PERIOD is the number of milliseconds a texture should be displayed before switching to the following one
SYNCHRONIZED provides a way to synchronize the change of several textures simultaneously. For toad's turnpike, I had to implement this feature in order to switch the walls and road at the same time for example. If the "synchronized" flag is set to "no", the texture will work as a "standalone" texture, on its own. This fashion can be seen in the video if you look carefully at the ghosts
There can be only ONE set of synchronized textures. You can't tell the plugin: "synchronize this texture with this one, this one, and this one" for example. But it still was quite useful for me to have this option!
I'm satisfied with the result as I didn't experience performance issues atm (will try 4 players mode on it asap to check if it works fine). I have two other issues, though, but I will create another thread for that. I will be glad if you can help me on those!
I would also really like to hear from you if you have ideas about how to take the best of this new feature I added to the plugin, once you've seen the vid, so as I can implement them in the next maps
here is the official thread for the "mario kart reloaded" I intend to make by retexturing all the maps of the game. As some of you may have read in the other post, my plan was to load several textures for a unique texture reference. I now finished retexturing toad's turnpike, and thought i would give you an update about it.
Here it is:




GP2




GP3
not done yet
GP4




A video is available HERE
As you can see, the road uses 3 different textures when the game is supposed to use only one. The system I implemented on the plugin consists in providing a set of texture in the following way:
Code:
MARIOKART64#334564F1#0#2_all.png
MARIOKART64#334564F1#0#2_alt0_all.png
MARIOKART64#334564F1#0#2_alt1_all.png
MARIOKART64#334564F1#0#2_alt2_all.png
MARIOKART64#334564F1#0#2_infos.txt
the "alt" is for "alternative", and the txt consists of the following content:
Code:
# COUNT
3
# SHUFFLE
no
# PERIOD
60000
# SYNCHRONIZED
yes
COUNT is the number of alternative textures
SHUFFLE gives the ability to choose randomly a texture amongst the set (by default, the plugin will loop sequentially on the textures: alt0, alt1, alt2, base, alt0, alt1, and so on)
PERIOD is the number of milliseconds a texture should be displayed before switching to the following one
SYNCHRONIZED provides a way to synchronize the change of several textures simultaneously. For toad's turnpike, I had to implement this feature in order to switch the walls and road at the same time for example. If the "synchronized" flag is set to "no", the texture will work as a "standalone" texture, on its own. This fashion can be seen in the video if you look carefully at the ghosts
I'm satisfied with the result as I didn't experience performance issues atm (will try 4 players mode on it asap to check if it works fine). I have two other issues, though, but I will create another thread for that. I will be glad if you can help me on those!
I would also really like to hear from you if you have ideas about how to take the best of this new feature I added to the plugin, once you've seen the vid, so as I can implement them in the next maps
Last edited by a moderator: