Corak
Nintendo gamer
(There has been a post for this already, but I think this is worth a proper header)
This is how the sky looks like on the "real system":
http://www.rpgamer.com/games/zelda/zeldamm/screens/zelda-majora-08.jpg
http://www.rpgamer.com/games/zelda/zeldamm/screens/102.jpg
This is how the sky looks like with Project64 1.4 w/ video-plugin: Jabo's Direct3D7 1.40
http://www.emutalk.net/attachment.php?s=&postid=44775
It's really only a cosmetically bug. I wouldn't have noticed it if it weren't for the earlier post. I tried various other plugins (Jabo's Direct3D6 1.40, RCP's Direct3D v0.6, 1964 OpenGL 4.1.0) with no results so far. Also fiddling with the graphics settings didn't have any effect on the sky.
I assume this affects everyone so this should be added to the gameFAQ and or the RDB. Thanks!
This is how the sky looks like on the "real system":
http://www.rpgamer.com/games/zelda/zeldamm/screens/zelda-majora-08.jpg
http://www.rpgamer.com/games/zelda/zeldamm/screens/102.jpg
This is how the sky looks like with Project64 1.4 w/ video-plugin: Jabo's Direct3D7 1.40
http://www.emutalk.net/attachment.php?s=&postid=44775
It's really only a cosmetically bug. I wouldn't have noticed it if it weren't for the earlier post. I tried various other plugins (Jabo's Direct3D6 1.40, RCP's Direct3D v0.6, 1964 OpenGL 4.1.0) with no results so far. Also fiddling with the graphics settings didn't have any effect on the sky.
I assume this affects everyone so this should be added to the gameFAQ and or the RDB. Thanks!