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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

integrate texture in rom

PhysX

New member
Hi, is it possible to integrate the textures into a rom?

I will also have textures that is beautiful on my android :)
 

ScottJC

At your service, dood!
Nope, while it is possible to literally include the textures in the rom...

1) There would be no benefit as the textures would have to be the same size as the ones in the rom itself
2) This would require knowledge of rom hacking and every rom is different.

The more practical solution would be to find an emulator which has a video plugin capable of loading textures external to the rom.

If one exists that is... I really have no familiarity with emulators written for the Android operating system.

Hopefully someone can expand on this if there is one.
 

Anton

I like beer
http://www.shedevr.org.ru/zelda64rus/downloads.html
(Google translate from russian).

I'd suggest you to use Crystal Tile2 instead of n64gfx and sprite viewer.
Also, instead of Zelda Extractor, which is quite old, there are tools called Zelda Resource Extractor (found inside Utility of Time package - http://code.google.com/p/uot) or Zelda decompressor (at the link above).
First tool (ZRE) extracts all zelda data to a folder, each file has extension by its type (.zdata, .zobj, .zmap, etc) + offsets in file name.

Second tool just expands you Zelda ROM to 64 Mb (making all data inside uncompressed).
Expanded ROM work as good as usual 32 Mb ROM in emulators.

Also, read this site - it's the best site ever, related to Zelda64 hacking: http://wiki.spinout182.com
 
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