That makes sense. Since the sample of the 1st rom mod (sm64) you gave, I've tried it out and it works nearly perfect on the Wii64. It gave me an idea of four tools to mod a rom:
a rom extender
a patcher
a PPF. file maker
and the program to decode it.
Personally, I only want to do two things:
Remake Harvest 64 (just add some small maps and reuse some rare characters) not to increase the size as a big difference.
And permanent change the OoT and Majora's Mask's textures for the wii (I bought from the virtual console on the wii).
*By the way thanks for your information, it really helped me get caught up~:chinese:
Well, a more accurate list of tools would be:
A ROM expander/decompressor (trough this does not apply for Zelda 64, since everybody uses the Debug ROM, because it is already decompressed).
The actual editing tools (like a model/level importer, a texture importer, a music importer, a code/hex editor, and so on).
And if you want to distribute it (without doing copyright infringement), then you make it into a patch with PPF Studio or other similar patching tool.
There is nothing like a ROM decoder.
And about your requests:
As far as I know, nobody has done any hacking of Harvest Moon 64 at all (which means there doesn't exist any decompressing/editing tools for it).
And... you want to insert high resolution textures into the OoT/MM ROM? I'll assume you didn't read this thread at all and just revived it because of the title, but it is not possible to add high resolution textures directly into the ROM, because:
1. Even 1 or 2 high resolution textures can easily outweigh the entire ROM, which in Zelda's case is 32 MB (or 64 MB if you decompress it, which is already the largest possible size for a N64 ROM, and besides I remember Wii64/the Virtual Console is not capable of loading ROMs over 32 MB, which means even the stock decompressed Zelda ROM would not be able to load), and;
2. The Zelda engine would not be able to render such huge textures (in fact, the N64 cannot render any texture above
4 KB, and this is a hardware limitation) (video plugins have their own way to display high resolution textures, but that cannot be done with the textures inserted directly into the ROM).
And also, with the Wii's extremely limited RAM (24 MB), it is already a technical feat to be able to emulate 32 MB ROMs + 8MB of RDRAM + whatever it takes to run the emulation, so to use texture packs that are around 400 MB, go figure out...
In a nutshell:
You pretty much can't hack Harvest Moon 64 unless you're very well versed on this (which I think pretty much you aren't at all).
And you can say bye-bye to high resolution textures on the Wii (you should use a PC emulator if you want to experience the full N64 emulation experience

).
And sorry if I offended you while pointing out something, anyway, have a nice day.