Is there anyone who would like to practice the fun of manual texture enhancement?
See textures dumpped from Zelda OOT in the attached RAR file. You can pick some of the textures and work on them. For example, the letter A or Z textures. Some textures have both RGB channel and alpha channel. RGB channel and alpha channel are saved into separated files, with the similar filenames.
- Don't try to work on a lot of ones. You want to pick the important ones. If you play Zelda OOT a lot, you should recognize the textures and make judgement which texture is more important than others.
- Double, triple, or 4 times the original images size. Don't try other image sizes.
- Save your new images into a different folder and keep the filename unchanged
- If a texture has the alpha channel, you need also work on the alpha channel image
- You don't have to finish many of them. You can just do a few and send me your new images. I will try to load them in my new plugin and post the result for you as new screen shots. I might give you my new plugin later and let you see the result of your own new texture right away (after I debug and make sure the whole thing working).
- Always try to work in the BMP format. Unless for the large textures (larger than 128x128), don't save as JPG or GIF format because you will lose texture details by such compression. Then compress all your new images into a single RAR or ZIP file.
- When you try to show your work in the thread, save your new images into JPG or GIF. Don't upload non compressed BMP files onto EmuTalk.
I hope we will see a reloaded Zelda OOT soon.
Rice
EDIT #1: Attachments are removed because the plugin has been released officially.