Hi! First thanks Exoskeletor for your gui, it's THE tool that i use to make selfboot images (i have a 2X speed RW recorder, so i don't have time enough to burn directly on a CDRW...).
I just wanted to talk about a 'bug' which isn't directly from your guy : On some games, Binhack crashes while trying to edit the 1ST_READ.BIN, then displaying some hex values (for debugging i suppose ?) ! The .BIN remains unedited, and the final .CDI image hangs up on the Sega logo. I got this result with the game Ooga-Booga, and some others (exemple: Tokyo Extreme Racer 1 from an original non selfboot release, despite it worked without problem with the version of this game that i extracted from Jeffma's racing compilation). So i wanted to know if someone already had that kind of thing, and if there is a way to bypass it (like hand-editing the .BIN, of course, but i didn't find a *clear* explanation for this.
Thanks for any answer! ^^
I just wanted to talk about a 'bug' which isn't directly from your guy : On some games, Binhack crashes while trying to edit the 1ST_READ.BIN, then displaying some hex values (for debugging i suppose ?) ! The .BIN remains unedited, and the final .CDI image hangs up on the Sega logo. I got this result with the game Ooga-Booga, and some others (exemple: Tokyo Extreme Racer 1 from an original non selfboot release, despite it worked without problem with the version of this game that i extracted from Jeffma's racing compilation). So i wanted to know if someone already had that kind of thing, and if there is a way to bypass it (like hand-editing the .BIN, of course, but i didn't find a *clear* explanation for this.
Thanks for any answer! ^^