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GUI for Selfboot

Whirlinurd

New member
I looked at the interface of exoboot. I would like to suggest these alterations:

- Divide the steps into a wizard format with the back and forward buttons on each screen.

- Move all the one time input to the settings screen. CD-RW speed, Select CD reader, Find Bus ID, Read Bus ID, Write Bus ID, Image Format. The user can select a profile in the first screen of the wizard with a user description. Example: Reading from ... and writing to ... at a maximum of 12 speed. Or Reading from ... and writing to E:\image.cdi.

- (Optional) Summarize all set data on the last screen in the wizard before hitting the create button. So the user can confirm it by reading it whole. With more information when or if it's available.

- Create a small note which every wizard screen only if the user can forget something. Example: Reading drive I: Insert cd... (I: is the drive selected as reader already set as a profile.)

- Disable 'Create image from the selfbootable game' if 'Burn selfbootable game (in) on a cd-rom' is selected. User can allways burn the image later to cd maybe with Exoboot or with burning program.

- Always try to use the same default extract file location for example E:\Exoboot\Data. If there still data existing ask user that it will be deleted before extraction of new data. (Only for CD to CD or Image mode)

- Move and change the 'Delete in the end the folder with data files' to the end of the wizard and use 'Burning complete' or 'Image created' and ask user if the data can be deleted. This for when the burning failed or the image creating went wrong. (Only for CD to CD or Image mode)

- (Optional) (Scanbus alteration)
Use cdrecord -scanbus > MAINDIR\Scanbus.txt. And reload that txt into the settings window. Or extract only the drives from the txt that are cd/dvd drives and put them into a dropdown box.

Note: What I learned is.
- Always try to standard information so the user has to only use the minimum to get the end result.
- Never let the user set new information again, take it somewhere else if exists. That's why everything is moved to the settings screen and profiles are extended.
 
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Ex0skelet0r

Ex0skelet0r

Unreal Assasin
Well..i don't argee with Disabling 'Create image from the selfbootable game' why to do that? if the user want to burn the image later check don't check it..i want a lot of times both of them
i cannot check when the burning is complete automaticly because the bat file that is burning the game is an external program.my program can't check when it will finish

Never the user set new information and the user use the minimum. (if i make the changes you suggest the user will have to do a lot more)

Thanx for the notes
 

nailclippers

New member
Whirlinurd said:
- Move and change the 'Delete in the end the folder with data files' to the end of the wizard and use 'Burning complete' or 'Image created' and ask user if the data can be deleted. This for when the burning failed or the image creating went wrong. (Only for CD to CD or Image mode)

I would just flat out get rid of that option so someone doesn't accidentally do it... it would be hard to do, and in most cases fairly harmless (just have to copy it all over again) but some people have slow computers or hate waiting for stuff to copy over just because of accidentally hitting the wrong box... :)
 

Whirlinurd

New member
Ok, I see it too now. Disabling image isn't good as I thought. And yes, the burning is a external program and can not be checked when finished. Ok, when cdrecord starts burning and it fails will exoboot still delete all the game data? Putting the delete game data also under the quit buttion. I mean the commands offcourse. That way the game data will still be available to retry another burn when the program is still running.

What I have told you are just ideas I made looking at the program and how it works. Some doesn't help at all, some do. Just keep the good ones and put them on your wishlist.

I also attached that wince.bin to a earlier post if you haven't found it yet. It's on page 8.

nailclipper: Not really sure about removing that option. It's still a good feature to remove data that isn't used anymore. Yes, accidents can happen with any program. But how many users are going to make that mistake? I can not see that there aren't going to be a lot of them. What's better all the users removing the data manually or the ones making the accident and have to copy again? I think the first one is better.
 
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Ex0skelet0r

Ex0skelet0r

Unreal Assasin
can anyone knows if thw wince bin files can be hacked by the binhack?that file has a special word in order to understand that is the bootable bin file? (like the 1st_read.bin)

Check some photos from the latest version.
I have add a browse for folders button
a button to open or close the cd-tray
some images
i like it muuuch more.i don't know about your opinion
 

squarejaw

New member
I'm new to this emu game, and although Chankast is fantastic I can't get DOA2 to run. I've tried going through the stuff on the DOA2 thread to no avail, althought one of which was to use exoboot. I keep getting activeX runtime errors... 476... or something...
 

Mat_Jack1

New member
I have a problem:
I try to burn an image from the Shenmue disc but it says that it's not a correct disc because it hasn't the .bin files. How can I do?
Please help me! Thanks
 
OP
Ex0skelet0r

Ex0skelet0r

Unreal Assasin
that means that your game has win ce bin files.i don't know yet if i can make a selfbootable game with those bin files.what is exacly the message that it shows?
"No selfboot bin files found!" or "No bin files found!"?
 
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Mat_Jack1

New member
The precise message is:
"This game isn't a Dreamcast game or is not in the right format. It hasn't any bin files."

I don't know why...
 
OP
Ex0skelet0r

Ex0skelet0r

Unreal Assasin
tell me exactly how you're trying to burn it.you are using 1,26 version?in mode 1?if you can take a picture with the settings that you have set would be better.has your game a .bin file?
 

Mat_Jack1

New member
The only files inside the cds are:
ABSTRACT.TXT (with nothing inside)
BIBLIOGR.TXT (with nothing inside)
COPYRIGH.TXT (with "(C) CRI 1999,2000" inside)

...

what can i do...

The result of binfinder is attached
 

Whirlinurd

New member
Only those three files on the cd's Mat_Jack1. Hmm, I have seen dvd's that are empty and still play in standalone dvd players. You can image it with nero or discjuggler and see what cdmage says about the contents. Maybe there is a hidden track and you can extract the contents this way. This is still a guess offcourse. Good luck.
 
OP
Ex0skelet0r

Ex0skelet0r

Unreal Assasin
Strange..Dreamcast is a very strange machine.i don't know if my program will ever be 100% perfect.
Mat_Jack1: this game works in a real dreamcast? i can't think of a solution for your problem exept of what Whirlinurd says.try his advise.
Here is 1 image from a new option to remove dummy files manually.i will complete it soon, i will test it and i will upload it then.i hope this will helps a lot of people (pou pigan oi eleines? (translate:where are the greek guys?))
 
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Nightmare

(when dream come true)
Mat_Jack1 said:
The only files inside the cds are:
ABSTRACT.TXT (with nothing inside)
BIBLIOGR.TXT (with nothing inside)
COPYRIGH.TXT (with "(C) CRI 1999,2000" inside)?
are you using the original gdrom ?

Ex0skelet0r said:
translate:where are the greek guys?
they prepare olympic games !!! ;)
 
OP
Ex0skelet0r

Ex0skelet0r

Unreal Assasin
:)..in my place there is a new stadium build for the olympic games (im in greece, ano liosia) and because the houses are destroyed they have put yellow walls in the road to hide the houses :)
 
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