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glN64 v0.4

nullroute

Lost and loving it
The Khan Artist said:
.NET? or .NET 2003?

Should work with either.

The Khan Artist said:
And I would assume you need some sort of OpenGL SDK, but I have no idea what to look for.

I had forgotten that VS.NET doesn't ship with gl.h or opengl32.lib. You'll either need to get SDKs from your video card vendor, or copy those files from a VS6 install... or (I think) generic ones might be available from www.opengl.org. Just about any should work since the source tree has glext.h along with ATI and nV's extension headers. Although, there is a compile issue with mesagl.

The Khan Artist said:
And, uh, what #include statement are you referring to?

I'm guessing that either the url parser removed the angle-brackets and all of the contents inside them, or it didn't escape them and our web browsers are thinking that its an unrecognizable html tag. Either way... and I must word this carefully... those that know what is in there, know what I am not officially saying that I'm doing. But, since I'm not officially saying that I'm doing it, don't ask me about the status of the nothing that I'm not officially working on.
 

nullroute

Lost and loving it
It just occurred to me that my previous post may have been little or no help at all, so I looked up the ATI sdk, you can find it here http://www.ati.com/developer/radeonSDK.html. Also, I don't mean to sound like a jerk with my mistery, but I want to be able to say what I'm working on without saying that I'm working on it until I'm done... those that want it know what I'm talking about and those that don't... don't need to know.
 

Shin_Gouki

New member
nullroute good that you found a bug which can explain the strange random hangups!
with 2x Sai enabled it crashes even faster...
but when runnig it looks simply cool ^^

After Installing ATI CAT 3.6 i am finally able to ust fullscreen !! YES :D

so here some pics :
First the blue cap with 0.3.2b
http://quicky.bomms.de/upload/mario_bc_gl032.jpg

then blue cap with 0.4
http://quicky.bomms.de/upload/mario_bc_gl04.jpg

IMO as i said it looks better with 0.3.2b..

last pic shows some err flicker i think, look close to the edges(damn i should have marked it ...)
vertical you can see a edge which is quite collorful, it seems not closed?
horizontal if you watch on the right side above the door there are small white pixels which are moving
http://quicky.bomms.de/upload/mario_flicker_gl04_2.jpg

and here a cool shot from pd no errors in here ;)
http://quicky.bomms.de/upload/pd.jpg

i´m looking forward to test sin and punishment with your plugin orkin!

wbr Shin Gouki
 
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nullroute

Lost and loving it
I see the white pels you're talking about, but that doesn't happen on my system... maybe hardware/driver/opengl implementation is to blame.
 

The Khan Artist

Warrior for God
Shin_Gouki said:
nullroute good that you found a bug which can explain the strange random hangups!
with 2x Sai enabled it crashes even faster...
but when runnig it looks simply cool ^^

After Installing ATI CAT 3.6 i am finally able to ust fullscreen !! YES :D

so here some pics :
First the blue cap with 0.3.2b
http://quicky.bomms.de/upload/mario_bc_gl032.jpg

then blue cap with 0.4
http://quicky.bomms.de/upload/mario_bc_gl04.jpg

IMO as i said it looks better with 0.3.2b..
Known problem. ATI's drivers are currently very, very slow at performing that effect, so you get standard transparecy on Radeon cards.
last pic shows some err flicker i think, look close to the edges(damn i should have marked it ...)
vertical you can see a edge which is quite collorful, it seems not closed?
horizontal if you watch on the right side above the door there are small white pixels which are moving
http://quicky.bomms.de/upload/mario_flicker_gl04_2.jpg

and here a cool shot from pd no errors in here ;)
http://quicky.bomms.de/upload/pd.jpg

i´m looking forward to test sin and punishment with your plugin orkin!

wbr Shin Gouki

I'm guessing that's an internal geometry problem or something... Glide64 used to do that all the time. I'm not sure if it's entirely fixable.
 

Shin_Gouki

New member
The Khan Artist
THX for answer ^^
1. cap transparency: you say ATI cards are slow at this effect? but i think it was at good speed with 0.3.2b...hm so it was removed from 0.4 because of performance?

2.do you got same issues with your Radeon?
wbr Shin Gouki
 
OP
Orkin

Orkin

d1R3c764 & g1|\|64 m4|<3R
nullroute said:
I found a cafine deficency in the source code (simple type-o that could have been avoided by drinking more coffee).

File: FrameBuffer.cpp
Line: 26
Was: frameBuffer.top == NULL;
Should Be: frameBuffer.top = NULL;

I hate it when I do that. :ermm: That's what I get for coding at 2 a.m...

It looks like a bug has gotten into my texture caching code, and it's what's causing the eventual freeze-up of the plugin. Unfortunately I haven't had much time to work on it recently.

It also looks like most everyone that's having problems with PJ64, and it works for in 1964, has a Radeon 9700. I thought the 9500 and 9700 were the same besides clocking/memory bandwidth...I guess not. I'll be working on this one too, as soon as time allows.

Thanks again everyone for the bug reports!

Orkin
 

nullroute

Lost and loving it
Interesting that the crash occurs in PJ64 and not in 1964 though. This sounds like my least favorite type of bug : a bug that only shows up on a particular OS when a particular combination of other seemingly non-related things are happenning. I call that type a rainy-tuesday bug because it only crashes on Tuesdays and only when its raining.
 

ScottJC

At your service, dood!
I seem to be getting different results from the 9500 users also. Assuming that the 9500 users don't get screwy frame buffer graphics which effect the ingame textures :)
 

Robert

New member
Help & Fix

Some problems on perfect dark.

the sky is just showing as a BSP hole. when you get blurred the screen gets darker and eventully is pitch black it does wear off but gradually until clear its not the same blurring effect as on the 64 & if you see someone is cloacking and the visual effect is wrong.
Night Vision goggles show a black screen its black with InfraRed scanner, camspy. also when using the farsight or x-ray scanner its not right.
AIMING with the mauler & reaper and no visual croshair and it charged no visual signs there, not to meantion maian weapons only have a square not target idicater.
No-one is effected buy any degree of light.
the game stuffs up when you go into combat simulator and a simulate and change its character or/and our own once you've started the game it stuffs up need to restart, personally this is really freacking annoying. :angry: :ranting: :gunman: nothing personal ;)

Just some issues, can you look into it to fix, appreciate your work so far.:bouncy:
 
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nullroute

Lost and loving it
That's one tall order... can you just fix everything. I'm sorry, that is an informative bug report, I'm just laughing about the 'Can you plz fix these' at the bottom. HLE is not a perfect science, and as such demands a great deal of patience from its patrons. So if they aren't fixed overnight, please don't get irritated... or worse, irritating
 

DarkInferno

New member
Microcode CRC: 0x0ace4c3f
Microcode Data CRC: 0x00000000
Microcode Text: RSP Gfx ucode F3DEX 0.95 Yoshitaka Yasumoto Nintendo.

Using 0.4.1.

Also crashes the emulator when I goto end emulation (project64 with sp). Which in turn cause me to Ctrl + Alt + Delete and end the process.

You don't have to rush, we do appreciate what you've already done.

thx for the plugin.
 

DrewDown

New member
Hey Orkin, is there any way to fix the problem in Zelda OoT, when you walk into shops the room turns green and pixelated, or is this 'not' happening with anybody else? (Using 1964 Emulator by the way) I have an ATI Radeon 9800 128mb graphics card.



Thanks Again,

DrewDown
 

gnearo

New member
DrewDown said:
Hey Orkin, is there any way to fix the problem in Zelda OoT, when you walk into shops the room turns green and pixelated

I was getting the same error inside shops om my radeon 9700 pro... To fix make 1964 use the RSP.dll you might need to get it from project64/plugins, you wil lalso need to enable it in options.
 

DrewDown

New member
Ive tried that. But it doesnt work. Am I not doing it right? Can you be more elaborate or can you post an image on how you have your settings? I have a 9700 too by the way not a 9800.

Thanks Again,

DrewDown
 

Shin_Gouki

New member
question: why i´m not able to look at any of roberts screenshots??

@Orkin
wow such fast new release , GREAT can´t wait to check this out!
Great job :)

wbr Shin Gouki
 

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