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Frame buffer emulation

Smiff

Emutalk Member
Reznor007 said:
Is that a software rendered texture, or a hardware render-to-texture type effect?


erm Reznor it's still a hardware copy video to system however you do it isn't it. you've got to get the image back into the scene.
 

The Khan Artist

Warrior for God
Did you have to modify the emulator to get that to work?

Or some other way I haven't even thought about? (Quite likely. :p)
 

Doomulation

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The Khan Artist said:
Did you have to modify the emulator to get that to work?

Or some other way I haven't even thought about? (Quite likely. :p)
While the plugin is ogl, there is not much need to change the core, since it is the plugin that handles the framebuffer.
 

pj64er

PJ64 Lubba
Doomulation said:

Look at the screenshot. The statusbar is visible.
Answer: yes.

I saw the status bar before, it had CF, Dlist, Alist and DL/s.

CF is obviously not.
D and A list im not sure about, but i dont think relates to speed.


so DL/s tells u the speed? what does it stand for? and its at 30.30
 

DuDe

Emu64 Staff
Yeah, I think that dl`s are the actual frames per second, and 30 frames per second is smooth.
 
OP
icepir8

icepir8

Moderator
Here is a shot from Banjo Kazooie. :D

dl/s is dlist per second for most games this works out to be 1 frame per dlist. but some games it is not so. Mario Party is one where it has multiple dlist per frame.
 

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