What's new

Dolphin Memcard Merger ALPHA

raksmey1309

New member
It does work cooliscool! even with .sav file.
However i edited it a little with winhex editor.:p
here is another Zelda WinWaker complete save.
I will try to make Paper mario complete save tonight.
Big thanks Guru64 and cooliscool for the info.:party:
 

Hypr

New member
Question, Does this work with the GCI save files I can get from Gamefaqs? I've tried a couple times already with those saves, and havent been able to get them to work. Maybe i'm just doing something wrong. If not, is there a way I can get the saves to work, convert file format or something? Basically, I just need the Naruto 1, 2, and 3 saves converted. Thanks for a great little program, and all your hard work.
 
OP
C

cooliscool

Nintendo Zealot
IIRC the .gci header is 64 bytes long, so just delete the first 48 bytes (my program already bypasses the first 16 by default, which is the size of .gcs header). I'll add specific .gci support tonight, and figure out how to lay out more games. In the meantime you can use .gcs saves.
 
Last edited:

raksmey1309

New member
Wish you good luck. And thanks.
I really want to get through that stupid curtain.
U r welcome i am planning to do the same with many of other games.:D
Sign.
I still cannot pass that damn red curtain...
The game will crash anytime the combat start.;)
We cant do anything now,Just wait for the next release.
 
OP
C

cooliscool

Nintendo Zealot
New version..

Added .gci support, fixed up included .raw to be generic, various placement changes and file checks. Should work much better now. I know the GUI is odd, but seperating gci/gcs is much easier than integrating the two.. but obviously GUI is of no importance at the moment. :p

edit: removed link, new version a few posts down.
 
Last edited:

Hypr

New member
Thanks cooliscool, but the programs seems to crash now whenever you open a second file. For example, if I open the .raw, then the .gci, it crashes. If open the .gci then the .raw, it crashes when opening the .raw.

Unhandled exception has occurred:
System.IO.IOException: File already open.
at Microsoft.VisualBasic.FileSystem.FileOpen(Int32 FileNumber, String FileName, OpenMode Mode, OpenAccess Access, OpenShare Share, Int32 RecordLength)
at Mixer.Form1.Button4_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Thanks again for all your hard work.
 
OP
C

cooliscool

Nintendo Zealot
Ah, it sure does. I'll up a fix in a second.

Sorry about that!

edit: here's a fixed binary. Ignore the debug errors that popup if you press Cancel. Also, from now on, I'll post new versions in the first post.
 
Last edited:

GCFreak

New member
With every single version I get this error when I try to start it up:
error2of.jpg
 

raksmey1309

New member
@cooliscool
I think ur software only work with Zelda Wind Waker since the save data might vary each games.
 
Last edited:
OP
C

cooliscool

Nintendo Zealot
raksmey1309 said:
@cooliscool
I think ur software only work with Zelda Wind Waker since the save data might vary each games.

You're right! Looking at a .gci really closely, I've figured the format out pretty well.

With that, I've come up with this version (only .gci support at this time) which should work with much more than WW.. will someone test it for me really quickly? I'm pretty confident this works with most games. If not now, I know why, and it's an easy problem if present.
 
Last edited:
OP
C

cooliscool

Nintendo Zealot
Ahhh! No wonder.. the header includes FST information.. gotta write that the memcard as well.. I need to read from 00000006 to 00000063 in the GCI and put that data at 00002006 in the .raw.

New version in a bit which should work, finally. :p
 
Last edited:

Hypr

New member
Any progress on it cooliscool? Just kinda wondering, been watching this thread fall off the board for a couple of weeks now. :unsure:
 

Top