OP
cooliscool
Nintendo Zealot
- Thread Starter
- #41
Thanks for checking up. 
I found a document explaining the .gci format and where data is stored.. with that, comparing it to a Dolphin file, they're pretty much completely the same, although the data in the Dolphin .raw file is scattered around unlike .gci data. First 2 bytes of a .GCI is the game's unique ID, the next 4-8 bytes are the game name (IE, WW is gczelda), and the next 64 bytes are various bits of necessary info. I've got it seperated and know where to take and insert data at, but I'm kinda stuck.. apparently FileGet can't specify where to end reading/writing.
http://www.emutalk.net/programming/32377-need-some-vb-help-fileget.html - I'm probably going to have to redo my open/save code with FileStream instead, as you can specify start/end read/write points.
I found a document explaining the .gci format and where data is stored.. with that, comparing it to a Dolphin file, they're pretty much completely the same, although the data in the Dolphin .raw file is scattered around unlike .gci data. First 2 bytes of a .GCI is the game's unique ID, the next 4-8 bytes are the game name (IE, WW is gczelda), and the next 64 bytes are various bits of necessary info. I've got it seperated and know where to take and insert data at, but I'm kinda stuck.. apparently FileGet can't specify where to end reading/writing.
http://www.emutalk.net/programming/32377-need-some-vb-help-fileget.html - I'm probably going to have to redo my open/save code with FileStream instead, as you can specify start/end read/write points.
Last edited: