What's new

Direct64 v0.5 ALPHA

CF2

Pretends to make sense
Hey Orkin, you still working on Banjo-Tooie? Your plugin would be the best plugin for it if not for the black screen that occurs when the camera goes underwater. Anyway, thanks for the new build!
 

Trotterwatch

Active member
Couple of more problems:

THPS series of games
+ Spiderman (all same engine I believe, or tweaks of the same engine)

All have serious texture issues.

Quake as in the above post also has issues.

(Again could be my graphics card).
 
Last edited:

rcgamer

the old guy
its not showing up in my change plugins drop down on 1964. I have it unzipped in the plugins folder and double checked to make sure the emulator was pointing to the right folder as well.

nevermind i got it sorted.
 

Trotterwatch

Active member
There are two files in the download, the plugin direct64.dll and d3dx9_24.dll, put the latter in the main emulator folder. That should fix it.
 

rcgamer

the old guy
well i just tried mario tennis and with my 6600gt it looks terrible. I get all sorts of pokethrough sky texture.
 

gandalf

Member ready to help
Nice!,now F-Zero X works perfectly!.
I have problems with save states and switching to full scren,or in certain games,and at certain time,there´s a deph problem,i´ll put a ss later.
Card: fx5200 with 61.77 drivers, no newer because screw up everything.

EDIT: screenshot attached
 
Last edited:

Trotterwatch

Active member
Fzero does indeed look great (perfect in fact), though something odd that I'm not sure is related to the plugin, or just something else.

I first ran it in PJ64 with Orkins plugin
Maximum framerate about 40, Dlists were at about 80%

In the picture above posted by Gandalf, 1964 seems to be using up 91% for CPU tasks when using the plugin.

So I decided to try the plugin with 1964, result was a perfect 60/60 vis and tons of idle percentage. I then try in PJ64 again, this time absoloutely perfect.

So just a wierd coincidence or some other chance interaction? May not mean anything Orkin, but just thought I'd mention it just on the off chance.

All settings were kept identical throughout (Jabos sound, Nrages input, Direct64).
 
Last edited:

gandalf

Member ready to help
Trotterwatch said:
Fzero does indeed look great (perfect in fact), though something odd that I'm not sure is related to the plugin, or just something else.

I first ran it in PJ64 with Orkins plugin
Maximum framerate about 40, Dlists were at about 80%

In the picture above posted by Gandalf, 1964 seems to be using up 91% for CPU tasks when using the plugin.

So I decided to try the plugin with 1964, result was a perfect 60/60 vis and tons of idle percentage. I then try in PJ64 again, this time absoloutely perfect.

So just a wierd coincidence or some other chance interaction? May not mean anything Orkin, but just thought I'd mention it just on the off chance.

All settings were kept identical throughout (Jabos sound, Nrages input, Direct64).

A little more strange: when i get the "boost power" (2nd lap), then the deph problem starts.
Or in windowed mode, the vi/s goes to 33/37 like in the screen, but in full screen, full speed
 

ray16

The Grand Potatomaster
Sweet. Now that the video options bug is gone I can actually use the plugin. Before the options wouldn't open and if I ran the emu it would start in a huge windowed resolution and crap all over itself. I love this plugin because it's the only one that I know of that can run Zelda: MM with all the fancy motion blur effects at full speed.

Not sure if this has ever been mentioned before, but glN64 seems to like Perfect Dark way more than Direct64. glN64 emulates the blurring effects very nicely (Direct64 doesn't do them at all) and runs faster than Direct64 overall.

glN64 Blurring in the Radioactive Isotope room on mission 2, extreme blurring from being inside the room for way too long:



Direct 64, same room but no blurring at all, just green lines:



I've also noticed that on glN64 the Camspy almost works. When you turn it on you can see the Fisheye camera view for a split second before it goes black while all the meters and whatnot seem to work nicely.

Anyways, thanks for the update. You've made me a happy camper.
 

Trotterwatch

Active member
South Park Rally should be an interesting game to check, it looks absoloutely perfect - except it seems like there is a permanent Earthquake going on inside my monitor. The screen shakes and judders from first load, and continues once in the game.

Edit/

Switching screenstate - ie going from window to fullscreen or vice versa fixes the issue. South Park Rally looks truly magnificent with this plugin.

Conkers Bad Fur Day is looking excellent, just checked out the Rocket Launcher which not only looked excellent, but also occured approximately 0% performance decrease when using the scope :) Great work.

Mickeys Speedway USA
Works fine using 1964 and looks brilliant, plugin does all the framebuffer effects very fast indeed...........

Works fine in PJ64 but depth image must be set to ignore, otherwise you get the mapped memory error. Think I was too hasty in reporting that error!

Knockout Kings Has an error using PJ64, yet with 1964 the game boots and plays fine. Albeit there are problems with the menus, and power bars.


General error

The screen shaking error as described with South Park appears in a couple of other games I tested to. It happens in Quake on the menus, a couple of times in Perfect Dark (menus + when I used the Camspy for the first time). Nothing major as the fix is so simple.
 
Last edited:

GE Master

New member
lost

Okay, I'm running 1964, using the most recent version of your plugin, however as previosly discussed, I'm having the same crash. Can't find that file, however it is in the folder. I've gone through this a few times now. That other link didn't make sense to me for a possible fix. Am I alone on this problem now? Help me I'm dying to get this running.
 
Last edited:

gandalf

Member ready to help
download the plug-in again, at the first page.
put Direct64 in plug in folder and the other file in the main directory of the emu.

P.D.: Wave Race 64,deph problem.
 

lauwingchun

New member
we must be thankful for a long-awaited update 2005-3.....however, i noticed quite some 'new' problems when compared to the 2004-5-xx releases:
(i have turned on all the features in the plugin, rendering depth image and clear for color image, using Radeon 9700 pro with catalyst 5.3, dx9)

1.) Zelda: Master Quest
subscreen background is unable to update after getting outdoors (i.e. the background is still the previous indoor one, or simply black)

2.) Kirby 64
occassional 'crash' (everything still running but Kirby cannot be moved) after pressing right trigger

3.) Paper Mario
as suggested by someone else, it crashes at the load/save file menu right after the title

4.) Diddy Kong Racing
the text color seems to get strange. (the text showing numbe of balloons become white, th choosing vehicle dialogue becomes all pink)

5.) Mario Tennis
the sky always overlap everything. compared to the older version, the text got improved. but the older version seems to have a bit less problem about overlapping on characters.
 

gandalf

Member ready to help
Trotterwatch said:
No problems noticed for me in Wave Race, or PD. Any particular parts of the game Gandalf? Could be an Nvidia specific issue.
Well, if i swich from full screnn to windowed mode and vice-versa,the problem is fixed, or it appear again.
Here, a pic with the problem fixed and Simulate overscan.
 

CF2

Pretends to make sense
Trotterwatch said:
[
Conkers Bad Fur Day is looking excellent, just checked out the Rocket Launcher which not only looked excellent, but also occured approximately 0% performance decrease when using the scope :) Great work.
You got Conker BFD working with the right colors? Whenever I try to open it with Direct64, Conker looks kinda like an albino vampire.
 

Trotterwatch

Active member
I posted that late last night when I was really tired, I meant it's looking excellent albeit still got colour flaws. The Multiplayer modes are a little better with regards to the colour, and the rocket launcher is near flawless.

You can tell Orkin has been working a bit on the lighting of Conkers, as something is happening lighting wise.

Shouldn't be much more work to fix this I hope :)
 
OP
Orkin

Orkin

d1R3c764 & g1|\|64 m4|<3R
Trotterwatch said:
The screen shaking error as described with South Park appears in a couple of other games I tested to. It happens in Quake on the menus, a couple of times in Perfect Dark (menus + when I used the Camspy for the first time).
I don't have South Park Rally or Quake to test it with, but I looked for possible causes and I think it's fixed now.

lauwingchun said:
Paper Mario
as suggested by someone else, it crashes at the load/save file menu right after the title
It works for me...which emulator are you using?

lauwingchun said:
Diddy Kong Racing
the text color seems to get strange. (the text showing numbe of balloons become white, th choosing vehicle dialogue becomes all pink)
Fixed.

I also fixed a texture loading bug that could cause emulation to freeze in some rare cases (i.e. MM sword master's shop in clock town).
 
Last edited:

Top