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Direct64 v0.5 ALPHA

ray16

The Grand Potatomaster
Damn it, I just changed video drivers and now I'm getting the problem with the video config not opening again. Is there any work-around for this problem?
 

2bzy4ne1

Mmmmm....Beeeeerrrr
Wow. That's all I can say to this plugin even though its still an alpha. Works wonders on my 9600XT. This is what I get for going AWOL for a year.
 

euphoria

Emutalk Member
On Majora's Mask, the pictures show with wrong colours (looks to me like bit-conversion problem). This happens also when you exit Bomber's Notebook, the frame-buffer image of behind the menus is in wrong colours.
Just to let you know, Orkin (if you even read these).

But all in all a great plugin! thanks!
 

Powerlord

Evil Emperor
euphoria said:
On Majora's Mask, the pictures show with wrong colours (looks to me like bit-conversion problem). This happens also when you exit Bomber's Notebook, the frame-buffer image of behind the menus is in wrong colours.
Just to let you know, Orkin (if you even read these).

But all in all a great plugin! thanks!

Hmm, I haven't done N64 emulation in a few months, but I seem to recall Simulate Overscan fixing the Bomber's Notebook, but it being busted in the most recent release of Direct64.
 
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ray16

The Grand Potatomaster
The last status update was on October 30th, 2004. How about throwing me and my fellow circling vultures a tasty scrap of info for us to feast on?
 

Jelta

New member
Yoshi's Story see transfer effects and run fullspeed !!!
Fushigi no Dungeon - Fuurai no Shiren 2 get background in menu (press C buttons)
 
OP
Orkin

Orkin

d1R3c764 & g1|\|64 m4|<3R
Ya'll will be glad to hear that I've made a bit more progress on Direct64 lately. Not much more to say for now...but I am still working on it.
 

rcgamer

the old guy
holy cow, I was starting to wonder if you were still alive. just kidding. hope to see some progress soon.
 

Spock

New member
Direct64 V0.5 Alpha Configuration Menu

First at all thank you Orkin for delivering such a good N64 GPU plugin. Keep on going ;-)

I've tested the plugin with Project64 V1.5 and 1964 V0.8.5 and have encountered that sometimes it is initializing correctly and sometimes the Emulator window is getting larger (like clicking on Maximize) and then is just quitting without any error message.

And (maybe) I've got a solution that might help others encountering this problem: Just download and use 3D Analyze V2.36b, "SELECT" Project64.exe or 1964.exe, check "force max. pixel shader version 1.4" and finally click "RUN". That's it. However that was my personal solution to beat that annoying "crushing bug" at initializing.

But now I've got a tiny question: Is there any configuration menu for Direct64 ? Just because when I click on Options -> Configure Graphics Plugin... under Project64 nothing happens when no game is running.
And when a game is running and I try to configure the plugin than the window get's large again, the graphic is completely damaged and a message appears saying "Error creating D3D texture"...
Now, is it possible to configure the plugin or am I completely wrong and just it is NOT configurable...
If it is configurable where does this plugin store it's informations ?
There is no INI... In the Registry ?


Greetings

PS: Banjo- Tooie (one of my lovliest games for the N64) seems to be great with that plugin (Banjo is having a nice shadow and the Pause- Screen seems to work) except for the missing multi- texture thing with the puzzle in the Jiggywiggy Tower and after solving a puzzle to enter another world it is showing some dark black screens..
 

gandalf

Member ready to help
nices news!.
I like to see if the problems in banjo-kazooie/tooie are fixed, like when you enter in the water, with the actual version of direct 64, i see a black screen.
 

elitejavi

it's-a me!
hehe, long time no begin here! :icecream:
missed my? :bye3:

well, Orkin, will it be a bad idea if you release the WIP?
or release it like a beta?


seeya
 
OP
Orkin

Orkin

d1R3c764 & g1|\|64 m4|<3R
As soon as it becomes mostly stable (it's not far from there now), I'll release it as a beta. And, hopefully, a full release will follow soon after.
 
OP
Orkin

Orkin

d1R3c764 & g1|\|64 m4|<3R
Has anyone else noticed extremely slow texture loads on Direct64 lately? I thought it had something to do with using the debug build, but I just did a release build and it's the same way. Then I tried the last release build, and it's slow too!

A good place to test it is to load up 1080. The wiping transitions and into should be smooth, but it crawls on it (for me at least). It wasn't like this before...maybe one of the newer ATI drivers caused it?
 

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