ScottJC said:What do you mean? Conkers Bad fur day is nearly perfect with Jabo's 1.5 and Glide64(I think).
I believe I had to use one of your older revision of Direct64 alpha to get Zelda looking like normal. The latest one in your first post give me problems with 1964. Some other user posted an older revision that worked with Zelda and your anti-alising. But I can't point out which one it is at the moment.Orkin said:I haven't figured out CBFD's lighting yet, I'm working on the black Paper Mario characters thing, and OoT is as close to perfect as any plugin has gotten on my rig...not sure what's up with that.
Anyways, I'm working on a couple long-standing issues right now, and then once I get the thing stable again (new code always brings new bugs), I'll release.
Orkin
Ooops,it´s true,it´s blue and not yellow (i recently played Zelda OoT in my N64 and i checked it),so.......it´s perfectly emulated?gandalf said:There is a small problem i OoT,in the pause screen,in the map section,in hyrule field or any town, with direct 64 alpha i can see blue dots instead of yellow.
But anyawy, the game is really well emulated (i like the zelda logo with the fire).
Card FX 5200 128 Mb
Orkin said:I haven't figured out CBFD's lighting yet, I'm working on the black Paper Mario characters thing, and OoT is as close to perfect as any plugin has gotten on my rig...not sure what's up with that.
Anyways, I'm working on a couple long-standing issues right now, and then once I get the thing stable again (new code always brings new bugs), I'll release.
Orkin
Orkin said:I haven't figured out CBFD's lighting yet, I'm working on the black Paper Mario characters thing, and OoT is as close to perfect as any plugin has gotten on my rig...not sure what's up with that.
Anyways, I'm working on a couple long-standing issues right now, and then once I get the thing stable again (new code always brings new bugs), I'll release.
Orkin