Huuf said:*huuf blames the stupid ATI Catalyst drivers
*huuf needs to recieve his payment =p
Timmortal said:Weeiird... Anyone has the same issue?
Clements said:Yeah, pretty much everybody who has a graphics card without any Pixel Shaders trying to use Direct64 has this. You need to buy a more powerful graphics card.
ray16 said:How about a progress update? I understand that you're probably busy with real life and whatnot, I'd just like to know what's going on (as would everybody else, i'm sure).
Orkin said:I've actually taken a couple weeks off of working on Direct64; went on a bit of a vacation, and then played through the latest in one of my favorite game series (Thief: Deadly Shadows. Excellent game, if stealth is your thing and you can get past its few oddities). I'll be getting back to work on it pretty soon though, don't worry.
Anyways, as far as the plugin's progress goes: the further-improved color image/render target handling is nearly complete, and it looks like it's going to work much better than the old method. Which means fewer black screens and "Error creating render target!" messages.
Orkin said:I've actually taken a couple weeks off of working on Direct64; went on a bit of a vacation, and then played through the latest in one of my favorite game series (Thief: Deadly Shadows. Excellent game, if stealth is your thing and you can get past its few oddities). I'll be getting back to work on it pretty soon though, don't worry.
Anyways, as far as the plugin's progress goes: the further-improved color image/render target handling is nearly complete, and it looks like it's going to work much better than the old method. Which means fewer black screens and "Error creating render target!" messages.
i prefer multiplayer games........Orkin said:There are several things about TS that I didn't like as much as in T1/2, but there are also new things in T
S that I like better. The sound, the atmosphere, the story, the graphics; they're all great, and very Thief...if they hadn't had to cater to the XBOX's limitations (small RAM, etc.), and had more time to polish up a few things (animations, rag-dolling, AI, etc.), it probably would have been better than T1/2, but alas, we don't live in a perfect world...if they do release an SDK (PLEASE EIDOS!!!), I think the fans will be able to tweak out all the problems with it, and then we'll be in Thief nervana (I already tweaked my INI to make the HUD much nicer).
I liked the original Splinter Cell, but got bored with Pandora Tomorrow. It's just the same as the old one, with a less engaging story, and even fewer gameplay options (I got so bored I never even finished it). TS, on the other, had enough atmosphere and story to keep me glued to my screen, in spite of its faults.
Anyways, enough off-topicness, I guess I should say something about Direct64 to validate this post...ummm...I'm thinking about renaming it to something that more closely matches the kewl logo I made, what do you think?