Hi there,
It's been many, many years since I last updated Daedalus. Although I've been rubbish at keeping things up to date, I have been tinkering around with various N64 related projects over the past few years. Sometime late last year, one of my colleagues encouraged me to have a look at porting Daedalus over to the PSP. This is the text I've just submitted to PSP Updates:
To cut a long story short, I managed to port the emulator over fairly quickly, but after starting a new job development ground to a halt. A few months later I saw the buzz surrounding PSMonkey's N64 emu, and thought I'd have to finally bite the bullet and let people see what I had been working on.
This is quite important: The emulator is far from perfect - many (most) roms don't currently boot, and there are all sorts of crashes, graphical glitches and performance issues. There's no sound or savegame support either This should really be treated as a teaser of what's possible in the future. Hopefully if I have enough time and motivation I'll be able to make a lot of headway with these problems.
Despite all that, the emulator is showing some great signs of progress. Super Mario 64 is looking pretty good as you can see from the screenshots here: http://sourceforge.net/project/screenshots.php?group_id=57977.
The next big tasks for me to tackle are to fix various crashes (i.e. many roms boot but then bug out after a few seconds) and improve performance (i.e. Mario currently only runs at around 20-25% of full speed.
Anyway, the source and binaries are released on sourceforge at the following link http://sourceforge.net/project/showfiles.php?group_id=57977&package_id=188603&release_id=414040
Regards,
StrmnNrmn
It's been many, many years since I last updated Daedalus. Although I've been rubbish at keeping things up to date, I have been tinkering around with various N64 related projects over the past few years. Sometime late last year, one of my colleagues encouraged me to have a look at porting Daedalus over to the PSP. This is the text I've just submitted to PSP Updates:
To cut a long story short, I managed to port the emulator over fairly quickly, but after starting a new job development ground to a halt. A few months later I saw the buzz surrounding PSMonkey's N64 emu, and thought I'd have to finally bite the bullet and let people see what I had been working on.
This is quite important: The emulator is far from perfect - many (most) roms don't currently boot, and there are all sorts of crashes, graphical glitches and performance issues. There's no sound or savegame support either This should really be treated as a teaser of what's possible in the future. Hopefully if I have enough time and motivation I'll be able to make a lot of headway with these problems.
Despite all that, the emulator is showing some great signs of progress. Super Mario 64 is looking pretty good as you can see from the screenshots here: http://sourceforge.net/project/screenshots.php?group_id=57977.
The next big tasks for me to tackle are to fix various crashes (i.e. many roms boot but then bug out after a few seconds) and improve performance (i.e. Mario currently only runs at around 20-25% of full speed.
Anyway, the source and binaries are released on sourceforge at the following link http://sourceforge.net/project/showfiles.php?group_id=57977&package_id=188603&release_id=414040
Regards,
StrmnNrmn