Exclusive Android Sony Playstation 2 emulator, from scratch, using Kotlin, C++ 20, OpenGLES, Vulkan, and Cubes
Project Progress:
Project Progress:
- Progression: 16%
- Target for the first demo release: 2025
- Top priority: Adding the IO coprocessor timers (IOP TIMERS)
GitHub - shadergz/cosmic-station: 🧪Exclusive Android Sony Playstation 2 emulator, from scratch, using Kotlin, C++ 20, OpenGLES, Vulkan, and Cubes
🧪Exclusive Android Sony Playstation 2 emulator, from scratch, using Kotlin, C++ 20, OpenGLES, Vulkan, and Cubes - shadergz/cosmic-station
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