What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Conker's Bad Fur Day Retexture Project


New member
Hello everyone! I'm a big fan of Conker's Bad Fur Day and I'm retexturing the game. Already I'm bumping into some problems though. I can create awesome textures but when I loaded the textures I get this look.


Please help me. This problem has been stopping me from editing the game even further.


New member
Anyone? Maybe I should be more descriptive of what I'm using to retexture the game.

Emulator: Project64 1.7

Plugin: Glide64 (I tried using mudlord, but doesn't seem to work with big textures. Does anyone know how that works?)

Graphics Card: Nvidia Geoforce 9400GT

CPU: Intel Pentium Dual Core

Memory: 4GB DDR3

I would use Mudlord but it doesn't load textures when you re-seize them bigger. The game stretches these little images to big. I'm re-sizing them bigger and re-texturing them. Anyone please. I'm good with textures.


New member
I got some progress done, but still wonder why I can't stretch the images with the mudlord plugin. I want to know how to fix it.

- Inside brain has been edited


- Combat squirrel suites have been changed to the WW2 uniforms. Also found on Live and Reloaded. Boots still need some work though.



- Blood has been modified to a normal rich bloodish color.