guardianhx
New member
Alright, so I'm updating the look of ConkerBFD with textures that look more appealing. I haven't gotten too far, and my gamepad is extremely buggy, so it's hard for me to test some of these in-game.
Anyways, here's a preview picture, and some of the textures I have so far.
Note: These aren't "HIGH resolution" most of them are just double the size. Hires doesn't work too well for me, and makes my game lag.
I'll mention what I've done even though most of the texture are in the screens.
1) I re-textured the squirrels face, he has the big eyebrows that the squirrels do in Conker: Live and re-loaded.
2) The squirrels helmet isn't a blurry blob anymore. It's now hires camouflage. :3
3) The bazooka has a darker look, and it's alot smoother. I also did a parody of Halo on the texture. Notice the words, "SPNKR" on it? (Spanker)
4) Notice the tail? It's not as blurry, and the white is more squirrel-like.
5) I have only done the Teddiz belly so far, but they'll look alot meaner then they used too. Red eyes, perhaps?
6) I'm only online on Saturdays and Sundays. My life is very hectic. So if you don't get a response for a week, that's why.
Anyways, feedback would be nice, and if you can help me with making these textures work outside of PJ64 1.7 beta, so they load with Rice's plug-in, that'd be nice. 'Cause I'm too lazy to dump the textures with PJ64 1.6 and paste the newer images over the textures that get dumped with different names. (If you understood that.)
Keep in mind that these textures must be placed in PJ64 1.7 beta's "texture-load" folder, in a folder called, "CONKER BFD". The attachments DO NOT have all the textures so far! These are only a preview, I will upload all of them when I finish a set, (When I, say, finish all the textures for the combat squirrels, I'll upload them.) Also, I won't be able to update often, as I'm not online very much.
~Thank you.
Anyways, here's a preview picture, and some of the textures I have so far.
Note: These aren't "HIGH resolution" most of them are just double the size. Hires doesn't work too well for me, and makes my game lag.
I'll mention what I've done even though most of the texture are in the screens.
1) I re-textured the squirrels face, he has the big eyebrows that the squirrels do in Conker: Live and re-loaded.
2) The squirrels helmet isn't a blurry blob anymore. It's now hires camouflage. :3
3) The bazooka has a darker look, and it's alot smoother. I also did a parody of Halo on the texture. Notice the words, "SPNKR" on it? (Spanker)
4) Notice the tail? It's not as blurry, and the white is more squirrel-like.
5) I have only done the Teddiz belly so far, but they'll look alot meaner then they used too. Red eyes, perhaps?
6) I'm only online on Saturdays and Sundays. My life is very hectic. So if you don't get a response for a week, that's why.
Anyways, feedback would be nice, and if you can help me with making these textures work outside of PJ64 1.7 beta, so they load with Rice's plug-in, that'd be nice. 'Cause I'm too lazy to dump the textures with PJ64 1.6 and paste the newer images over the textures that get dumped with different names. (If you understood that.)
Keep in mind that these textures must be placed in PJ64 1.7 beta's "texture-load" folder, in a folder called, "CONKER BFD". The attachments DO NOT have all the textures so far! These are only a preview, I will upload all of them when I finish a set, (When I, say, finish all the textures for the combat squirrels, I'll upload them.) Also, I won't be able to update often, as I'm not online very much.
~Thank you.
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