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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.
  • As members seem to have a problem reading the release threads:

    Djipi's packs are built for the (Glide64 finale) Plugin. Nolonger supported!
    Djipi's packs are built for the (GlideN64) Plugin.
    These two Plugins are two completely different pieces of code.

    GlideN64.HTC archived packs locked by Djipi are not compatible with use on Glide64, Rice video, nor Jabo video.

    Glide64.DAT archived packs locked by Djipi are not compatible with use on GlideN64, Rice video, nor Jabo video.

    Djipi has never made a pack for use with Rice video and never will. any packs found in this format are not authorized!

    GlideN64 is the new standard and only requires an Radeon 6XXX.
    This is a somewhat older GPU and should be readily available.
    Do everyone a favor and upgrade!

Conker's Bad Fur Day AI-Upscale

Nikachu

New member
Nine years after saying I might get around to it, here's a what I believe to be a completed pack for CBFD.

Simply used an AI upscaler that I decided worked well and shoved the textures in one at a time. Any images that consisted of multiple individual textures were first "sewn" together in Affinity Designer, run through the upscaler, then cut back apart to make the edges as seamless as possible.
Was the upscaler perfect? No. There will be some oddities if you stare too hard.
The folders were run through a bulk image compressor before I created the HTC, so it's been shrunk down as much as possible.

HAVE FUN KIDS!
original.pngupscaled.png
1665900893154.png1665900868952.png



Pluggin settings in case anyone wants them:
1665900354052.png1665900369473.png1665900379468.png1665900392240.png
Using Project 64 3.0.1


Note: Not sure if it's a setting I have incorrectly set, but many of the textures did not rescale properly when loaded in if they were altered -- they would repeat in the same given area. This mainly affected small textures. Unfortunately, this included text and Conker's eyes. Because of this, I left all of those unaltered. If anyone knows what would cause that, I may go back and update things.
Also, in at least some cases changing the textures in a skybox would make the whole sky just be black. So I left them all alone.
 

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